SS Topology Version 4

Freeform discussion about anything related to modding Transcendence.
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Periculi
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What?

NoPM?

I found it- it's in an image tag for the explosions, but why bring it up here?
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Betelgeuse
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because Ttech mentioned false and I didn't think there would be any false in any of the xml due to it being True and Nil not True and False
Crying is not a proper retort!
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Periculi
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I wonder what NoPM is.
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Ttech
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Betelgeuse wrote:because Ttech mentioned false and I didn't think there would be any false in any of the xml due to it being True and Nil not True and False

LOL glad I could help out. :)
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Periculi
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The third version release is available for download in the first post.

I am still working out a tutorial for Topology fun, everything you need to know to make custom star systems- coming soon!
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Periculi
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Version 4 is available for download, a major upgrade from version 3.
(link in top post, or click here

Included in the download is a folder containing the topology broken into little chunks so that you can easily see how the parts fit together, and you can even mix and match segments you want into a custom topo build. Just be sure to adjust the links between segments of you exclude some of the segments!

Some adjustments have been made to the networks to keep the minimum path to Heretic around the same number of systems, although most of the networks include systems to explore off that path. You should find that progression can follow the normal game closer, although the extra systems will help you get wealthier or find plenty of enemies to fight, at least ;)

Coming up next will be a set of companion mods that will address the balance issue to some extent.

This will include:

Treasure mod- adjustments to loot to decrease excess equipment and increase trade value items.

Random Equipment override- many of the small ships throughout the game will now be equipped with weapons and shields from an array, which will include some expansions on the basic weapon and shield types. This mod is in testing and is proving to make the game a lot more challenging!

Unique Stations and Enemies- Extra tough unique stations and leaders with custom built ships will provide even more challenge for you, if you run across these extremely rare uniques. This mod also includes more roving fleets that are to be found wandering, or, more likely, shooting you down. :)
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Beautiful work! I'm looking foward to the additional mods!
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Periculi
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Thanks for the compliment, George. :)

Well, here's a sneak peek at the companion mods:

Early Game Mod

The two files in that folder work together, and should be placed in your extensions folder. They add random equipment to the regular ships, up to about level 5. The unique stations and leaders mod also makes use of some of the new equipment versions, so it needs to have Random Equipment to run.

The companion mod will work with the normal game, even though it is intended for the Stone Soup topology.

This version only expands the enemies, I will also be adding the CW and other faction in the future.
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Ttech
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Periculi wrote:Thanks for the compliment, George. :)

Well, here's a sneak peek at the companion mods:

Early Game Mod

The two files in that folder work together, and should be placed in your extensions folder. They add random equipment to the regular ships, up to about level 5. The unique stations and leaders mod also makes use of some of the new equipment versions, so it needs to have Random Equipment to run.

The companion mod will work with the normal game, even though it is intended for the Stone Soup topology.

This version only expands the enemies, I will also be adding the CW and other faction in the future.


How do you add random equipment? I tried it.
Last edited by Ttech on Mon Jan 14, 2008 12:52 am, edited 1 time in total.
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Periculi
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What did you try?

If you mean adding the extension RandEquip.xml, just place that in your extensions folder. If you mean you tried to add random equipment in code somewhere, explain the problem.
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Ttech
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Periculi wrote:What did you try?

If you mean adding the extension RandEquip.xml, just place that in your extensions folder. If you mean you tried to add random equipment in code somewhere, explain the problem.

I mean directly in the ship code. :) But randomizing the effects etc of weapons I do beleve is possible.
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Periculi
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I got the ship to load up weapons and shields from an array of choices using an event for the <on create>, Ttech. You can look in the extension to figure out the rest.
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Ttech
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Periculi wrote:I got the ship to load up weapons and shields from an array of choices using an event for the <on create>, Ttech. You can look in the extension to figure out the rest.




ooooh. You use Code! Not just the xml... I vote for an easy way: XML. :P
ok, that explains it. Thanks..


BTW: Did you still want the name fixes? For all the air gas 7? etc, and the ones I added, including many different weapons with levels? :)
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Periculi
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Post a link!
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Ttech
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Periculi wrote:Post a link!

Will do. tomorrow though. I must sleep at some point. :P
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