Name:
shpIsRadiationImmune
Syntax:
(shpIsRadiationImmune ship [itemListCursor])
Argument List:
ship: The ship that you want check if it is radiation immune.
itemListCursor: The optional location of the armor to check.
Returns:
condition: True if the armor pointed too compatible with the ship, if no armor is pointed to checks all the armor and if all are immune returns True, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship is radiation immune.
Example:
Comment:
Basic query function to check if a ship is radiation immune.
function list
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpIsRadioactive
Syntax:
(shpIsRadioactive ship)
Argument List:
ship: The ship that you want check if it is radioactive.
Returns:
condition: True if the ship is radioactive, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship is radioactive.
Example:
Checks to see if the player's ship is radioactive and returns the result.
Comment:
Basic query function to check if a ship is radioactive.
shpIsRadioactive
Syntax:
(shpIsRadioactive ship)
Argument List:
ship: The ship that you want check if it is radioactive.
Returns:
condition: True if the ship is radioactive, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship is radioactive.
Example:
Code: Select all
(shpIsRadioactive gplayership)
Comment:
Basic query function to check if a ship is radioactive.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpIsSRSEnhanced
Syntax:
(shpIsSRSEnhanced ship)
Argument List:
ship: The ship that you want check if it's SRS is enhanced.
Returns:
condition: True if the ship's SRS is enhanced, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship's SRS is enhanced.
Example:
Checks to see if the player's ship's SRS is enhanced and returns the result.
Comment:
Basic query function to check if a ship's SRS is enhanced.
shpIsSRSEnhanced
Syntax:
(shpIsSRSEnhanced ship)
Argument List:
ship: The ship that you want check if it's SRS is enhanced.
Returns:
condition: True if the ship's SRS is enhanced, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship's SRS is enhanced.
Example:
Code: Select all
(shpIsSRSEnhanced gplayership)
Comment:
Basic query function to check if a ship's SRS is enhanced.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpIsTargetingComputerInstalled
Syntax:
(shpIsTargetingComputerInstalled ship)
Argument List:
ship: The ship that you want check if it's targeting computer is installed.
Returns:
condition: True if the ship's targeting computer is installed, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship's targeting computer is installed.
Example:
Checks to see if the player's ship's targeting computer is installed and returns the result.
Comment:
Basic query function to check if a ship's targeting computer is installed.
shpIsTargetingComputerInstalled
Syntax:
(shpIsTargetingComputerInstalled ship)
Argument List:
ship: The ship that you want check if it's targeting computer is installed.
Returns:
condition: True if the ship's targeting computer is installed, Nil otherwise.
Category:
ship, condition query
Description:
Checks to see if the ship's targeting computer is installed.
Example:
Code: Select all
(shpIsTargetingComputerInstalled gplayership)
Comment:
Basic query function to check if a ship's targeting computer is installed.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpMakeBlind
Syntax:
(shpMakeBlind ship number)
Argument List:
ship: The ship that you want to make blind.
number: How long in ticks you want to make the ship blind.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, damage/repair
Description:
Makes the ship blind for the given number of ticks.
Example:
Makes the player blind for 300 ticks.
Comment:
Interesting function allowing you to give a punishment.
shpMakeBlind
Syntax:
(shpMakeBlind ship number)
Argument List:
ship: The ship that you want to make blind.
number: How long in ticks you want to make the ship blind.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, damage/repair
Description:
Makes the ship blind for the given number of ticks.
Example:
Code: Select all
(shpMakeBlind gplayership 300)
Comment:
Interesting function allowing you to give a punishment.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpMakeRadioactive
Syntax:
(shpMakeRadioactive ship)
Argument List:
ship: The ship that you want to make radioactive.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, radiation
Description:
Makes the ship radioactive.
Example:
Makes the player's ship radioactive.
Comment:
Interesting function allowing you to give a punishment.
shpMakeRadioactive
Syntax:
(shpMakeRadioactive ship)
Argument List:
ship: The ship that you want to make radioactive.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, radiation
Description:
Makes the ship radioactive.
Example:
Code: Select all
(shpMakeRadioactive gplayership)
Comment:
Interesting function allowing you to give a punishment.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrder
Syntax:
(shpOrder ship string [expression]^1)
Argument List:
ship: The ship that you want to order.
string: A string representing the order.
expression: The optional arguments if needed by the order.
^1
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order.
Example:
Returns True, ordering the player to wait doesn't do much.
Comment:
Allows you to give orders to ships, interesting because you can easily vary the orders.
shpOrder
Syntax:
(shpOrder ship string [expression]^1)
Argument List:
ship: The ship that you want to order.
string: A string representing the order.
expression: The optional arguments if needed by the order.
^1
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order.
Example:
Code: Select all
(shpOrder gPlayerShip 'wait)
Comment:
Allows you to give orders to ships, interesting because you can easily vary the orders.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderAttack
Syntax:
(shpOrderAttack ship ship)
Argument List:
ship: The ship that you want to order to attack.
ship: The target.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order attack.
Example:
Comment:
Allows you to give orders to ships.
shpOrderAttack
Syntax:
(shpOrderAttack ship ship)
Argument List:
ship: The ship that you want to order to attack.
ship: The target.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order attack.
Example:
Comment:
Allows you to give orders to ships.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderDock
Syntax:
(shpOrderDock ship spaceObject)
Argument List:
ship: The ship that you want to order to dock.
spaceObject: The target to dock with.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order dock.
Example:
Comment:
Allows you to give orders to ships.
shpOrderDock
Syntax:
(shpOrderDock ship spaceObject)
Argument List:
ship: The ship that you want to order to dock.
spaceObject: The target to dock with.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order dock.
Example:
Comment:
Allows you to give orders to ships.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderEscort
Syntax:
(shpOrderEscort ship spaceObject [number])
Argument List:
ship: The ship that you want to order to escort.
spaceObject: The target to escort.
number:
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order escort the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
shpOrderEscort
Syntax:
(shpOrderEscort ship spaceObject [number])
Argument List:
ship: The ship that you want to order to escort.
spaceObject: The target to escort.
number:
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order escort the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderFollow
Syntax:
(shpOrderFollow ship spaceObject)
Argument List:
ship: The ship that you want to order to follow.
spaceObject: The target to follow.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order follow the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
shpOrderFollow
Syntax:
(shpOrderFollow ship spaceObject)
Argument List:
ship: The ship that you want to order to follow.
spaceObject: The target to follow.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order follow the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderGate
Syntax:
(shpOrderGate ship [spaceObject])
Argument List:
ship: The ship that you want to order to gate.
spaceObject: The star gate you want to gate at.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order gate out.
Example:
Comment:
Allows you to give orders to ships.
shpOrderGate
Syntax:
(shpOrderGate ship [spaceObject])
Argument List:
ship: The ship that you want to order to gate.
spaceObject: The star gate you want to gate at.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order gate out.
Example:
Comment:
Allows you to give orders to ships.
Last edited by Betelgeuse on Mon Jan 21, 2008 6:25 pm, edited 1 time in total.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderGoto
Syntax:
(shpOrderGoto ship vector)
Argument List:
ship: The ship that you want to fly to a position.
vector: Where the ship will fly to.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship an order to fly to the position.
Example:
Comment:
Allows you to give orders to ships.
shpOrderGoto
Syntax:
(shpOrderGoto ship vector)
Argument List:
ship: The ship that you want to fly to a position.
vector: Where the ship will fly to.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship an order to fly to the position.
Example:
Comment:
Allows you to give orders to ships.
Last edited by Betelgeuse on Mon Jan 21, 2008 6:25 pm, edited 1 time in total.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderGuard
Syntax:
(shpOrderGuard ship spaceObject)
Argument List:
ship: The ship that you want to order to guard.
spaceObject: The target to guard.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order guard the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
shpOrderGuard
Syntax:
(shpOrderGuard ship spaceObject)
Argument List:
ship: The ship that you want to order to guard.
spaceObject: The target to guard.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order guard the spaceObject.
Example:
Comment:
Allows you to give orders to ships.
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Name:
shpOrderHold
Syntax:
(shpOrderHold ship [number])
Argument List:
ship: The ship that you want to order to hold position.
number: How long to hold position.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order hold position.
Example:
Comment:
Allows you to give orders to ships.
shpOrderHold
Syntax:
(shpOrderHold ship [number])
Argument List:
ship: The ship that you want to order to hold position.
number: How long to hold position.
Returns:
condition: True if successful, Nil otherwise.
Category:
ship, order
Description:
Gives the ship the order hold position.
Example:
Comment:
Allows you to give orders to ships.
Last edited by Betelgeuse on Mon Jan 21, 2008 6:25 pm, edited 1 time in total.
Crying is not a proper retort!