I was testing this weapon:
Code: Select all
<ItemType UNID="&ittestweapon;"
name= "test weapon"
level= "5"
value= "4500"
mass= "2500"
frequency= "uncommon"
modifiers= "Consumable; EnergyWeapon; MajorItem"
description= "Just a weapon used for testing...weapons."
sortName= "turbolaser cannon, omnidirectional"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
fireRate= "40"
powerUse= "100"
>
<Missiles>
<Missile
type= "missile"
lifetime= "120"
damage= "ion:1d12; momentum1; WMD3"
missileSpeed= "55"
directional= "true"
sound= "&snMissileLauncher;"
vaporTrailLength="24"
vaporTrailWidth="150"
vaporTrailWidthInc="15"
vaporTrailColor="0xff, 0xff, 0xd0"
>
<Effect>
<Image imageID="&rsWeapons9DB32;" imageX="0" imageY="0" imageWidth="32" imageHeight="32" />
</Effect>
<Fragment
count= "1"
type= "radius"
damage= "ion:20d10; EMP3; WMD3"
minRadius= "6"
maxRadius= "8"
missileSpeed= "0"
lifetime= "8"
>
<Effect>
<Flare
style= "fadingBlast"
radius= "350"
primaryColor= "0x00, 0x00, 0xff"
/>
</Effect>
</Fragment>
<Fragment
count= "1"
type= "area"
launcher= "true"
damage= "ion:5d6; EMP4"
fireRate= "30"
expansionSpeed= "40"
missileSpeed= "0"
lifetime= "30"
powerUse= "200"
charges= "true"
sound= "&snLaserCannon;"
>
<Effect>
<Shockwave>
<Image imageID= "&rsShockwave1;"
imageX= "0"
imageY= "128"
imageWidth= "512"
imageHeight= "64"
imageFrameCount= "1"
imageTicksPerFrame= "1"/>
</Shockwave>
</Effect>
</Fragment>
</Missile>
</Missiles>
</Weapon>
</ItemType>
In short: it seems that an EMPed ships is invulnerable to EMP weapons using this configuration.