Features:
Station Explosion and Ferrian Warhsip mods are included.
New weapon: Dwarg Cyndocyst Turret. It is like the Ares Lighting Turret except with Cyndocysts. The range of the Turret has been halved and may be halved again in future releases.
Fuel prices have been raised significantly. For those of you who have enjoyed destroying fuel stations previously, they have now been fixed.
Volcanic asteroids will not give nearly as much ore.
Ranx stations now wield akans.
Ares shipyards wield more archcannons.
Ares Turrets now have HeavyTharsis instead of LightTharsis. They also have a second arch cannon.
Adventurer Outfitters, Taikon Ventures, and Teratons are no longer so generous.
The IM90 is much more expensive.
Most field crystals are Military Equipment (I believe that means that Corporate Trading Posts may not order them. Modbium and Diamond field Crystals are an exception.
Ion field crystals are now much more valuable for hospital CSCs, but you may get them at either one.
Flight deck CSC's are now much less likely to assign you a Phobos Dreadnought.
Longzhu Spheres are ten times more expensive.
QAC's are worth much less. They are now worth ten times the amount a Longzhu (with price adjustment) is worth.
Some prominent weapons dealers are invincible, including Rasiermesser Factories, Teratons, Ringers, Thor's, Bushido Merchants, Adventurer Outfitters, and Tailkon Ventures. BM stations are also invincible
Xenophobes have more varied encounters and appear earlier (possibly in Erandi).
Sung Slave camps appear earlier (and thus Sung encounters). They may appear as early as pre-Rigel (but not Erandi).
Luminous Assemblers now create Luminous Warriors.
The CSC Antarctica is much more powerful (ammoless omni Nemesis launcher, ammoless omni Medusa launcher, Ares launcher with limited micronukes). Unfortunately, it refuses to use any secondary weapons until the player is quite close (<60ls is safe)
![Mad :x](./images/smilies/icon_mad.gif)
Ships:
Phobos Dreadnought is now something to fear since it wields four Ares Arch Cannons in addition to its regular loadout. It also may be faster and more or less maneuverable.
The Sung Core Slaver is an Earth Slaver with a (virtual, ammoless) QAC instead of nando bolt cannons. The Core Slaver's QAC has a 20 degree fire arc. It is also more heavily armored, faster and more maneuverable than the Earth Slaver. It is a pseudo-interceptor in that it is faster and more maneuverable than the player, but has less than adequate thrust. This means that it will feign losing the player before closing in.
The current Ranx Dreadnought has been demoted to a Cruiser. A new Ranx Dreadnought has several Akan 30s (omni) as well as the Cruiser's equipment.
The Dwarg Commander is similar to a Dwarg Master, wielding a Cyndocyst Turret instead of a Cyndocist cannon. It also has more Xiaphon Cannons mounted on its hull. Furthermore, is fast and maneuverable and is an interceptor.
The Luminous Warrior is a late game ship armed with an IM90, a Plasma Cannon (Omni), and is armored by a layers of octo-carbide, hexa-carbide, and luminous armature. It is an interceptor.
The Ares Tsunami Interceptor is a faster and more maneuverable version of the Chasm with *five* Ares Arch Cannons.
The Corporate Cruiser has an infinite supply of Gotha-10's, never leaves a wreak, and fills your ship with missiles at a much higher rate of fire.
Some of these ships may have lowered or zero wreakchance. These ships and all other changes are intend to make certain positions unassailable when they are first met and to make living in the universe of Transcendence more dangerous and exciting.
The code is messy, but it compiles.
And here's the link:
http://xelerus.de/index.php?s=mod&id=89
DO post bugs, balance issues, and what you think of the mod.
The only other major change I hope to add for the future is making the CSC Antarctica more of a challenge. I will likely respond to feedback and requests, though.
I will not personally merge the fleets mod with this mod.