
"You are the master"
When you have convinced some 'tropies, they often stick very close to you. They should hold some distance from you, so that you don't always accidentally destroy them when you start to shot on something. Don't know if this still applies to wingmen too, as I don't find wingmen often ...
The performance-problem
Always when there are Dwarg Colonies on the map, the autopilot starts bucking. This is connected to their amount. I tested it now in a system with these stations: 1 Dwarg Colony (4 stations), 3 Ferian miner's, 1 Dwarg fortress, 2 Sung Citadel, 1 Sung fortress.
One Ferian miner was destroyed by a near auton dealer. After destroying both other Ferian miner's, it gave just a slight improvement. Then I destroyed the sung; slight improvment. Then I was destroyed by a shields down + Nandano bolt *g* ...
So I revived before killing everything and started to kill the dwarg instead : nearly as smoothly without dwarg & ferians on the map. By destroying the rest of the two living Ferian miner's I would have come back to no-lag ....
on a prior system - Sanctuary - there was much Nebula around and 2 Dwarg colonies (8 stations). After destroying both there was _no_ lag anymore, so Nebula does not cause problems only Dwarg do.
This bucking makes fighting nearly impossible although it just seems that fps are regulated down, as the relation of game-time:real-time appears to stay the same. I have a P4 512mb 1,9ghz Xp .... should this not be enough for transc ?_!
Using the /dx command didn't help either.
So I actually always have to kill them which brings along other problems - dwarg-master problems.
First I met them with a defIII, that was very deadly, so I was happy to find an ion-resistant nephren P25 ... but I turned out to help nothing. As the cycnodyst shots track, you get every hit. Without escaping, taking cover or firing something in their line this brings down Nephren and Yoroi MX easily. So you have to face the spawn. As you aproach the Zoanthropes help getting down your shield. If this happens you will get stunned. As more bolts hit you, the stun lasts minutes. So your deathbill is signed.
I can deal with them although, but they still have a good chance to kill me, too. This made me mad, and stopped me playing transc for months. As it seems that they only spawn from the gate as b-liners when I killed one of their station I would avoid them but as described above I can't let them live >_<
Why has the ICX such a high error rate on the cynodyst bolts ? They require ammo as most weapons do the ICX is useful for.