I hope that when i'm done:
Transponder roms will get you a few friendly enemy ships (the rarer ones that don't come alone as enemy reinforcements) as wingmen, maybe even changing their alliance to you, though if that happens, those roms would be exceedingly rare.
Reinforcements/SOS roms will call in (for friendlies) a group of friendly ships (once again, as wingmen). An enemy reinforcement rom will have a dice-roll chance of either allying them with you or spawing b-lining attackers
Beacon roms look like the other two (they all share the same unknown types), but are more common. They spawn a large group of b-liners, not the puny little ones you get as encounters but a nice little task force. Occasionally a single or a few larger ships will spawn.
There will also be a special Transponder rom that you can recieve for saving the antarctica. When you save the antartica, the captain will give you this rom and tell you to give it to the admiral. If you use it, you get a pair of phobos escorts. If you give it to admiral decker, he'll forgive you (aka you get the lamplighter) and (if i can get it to work) some of the ares stations will become friendly, (maybe 25%?) representing the peace agreement between one of the Ares factions and the commonwealth. However, saving the antarctica will be harder.
The ares stations I hope will provide as follows:
Ares shipyard- drydock, weapons sales, armor sales, shield sales
Ares commune- just like a commonwealth settlement
Ares outpost- refuel at a low cost
These roms can be found in wrecks, as well as for sale, though all as unknowns at first, except the "fleet reinforcements" (which will NOT help you against the aquilas sent to kill the antarctica- they'll just sit back and fly around.)
Just a little help needed: I can't use the "q" button to issue orders... I could make them behave as autons but i wanted them to behave as normal wingmen.
a sample
Code: Select all
<ItemType UNID="&itTransponderROMCommonwealthSOS1;"
name= "Reinforcement Transponder ROM"
level= "1"
value= "1000"
mass= "1"
frequency= "uncommon"
unknownType= "&itUnknownROM;"
modifiers= "Info; MinorItem"
description= "This ROM uses a ship's communication's array to call for reinforcements."
>
<Image imageID="&rsItems1;" imageX="192" imageY="96" imageWidth="96" imageHeight="96"/>
<Invoke>
(block (ship)
; How many wingmen to make:
<!-- (setq aCountWingmen 2) - is commented out for testing -->
(setq gStart Nil)
; Get the list of gates in the system
(setq gateList (sysFindObject gSource "G"))
(block Nil
(setq gStart (item gateList 0))
; Find the stargate
(setq gStart (item gateList 0))
)
; Create the ship
(setq shipwingman
;set number of wingmen to generate
(for i 0 2
(sysCreateShip
&scRoninA;
gStart
&svWingmen;
)
)
)
; Escort shipwingman
(shpOrderEscort shipwingman gSource)
; Determine these are Wingmen, not autons
(objSetObjRefData gSource (cat "Wingman" i) shipwingman)
; Identify the item
(itmSetKnown gItem)
; Welcome message
(objSendMessage gSource Nil "Reinforcements enroute.")
; Remove the item from the player's list
(objRemoveItem gSource gItem 1)
)
</Invoke>
</ItemType>