auto-disable

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F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

It is very frustrating getting your shields disabled because you shot your weapon while getting hit, thus losing roughly 120hp in one seccond, without you realizing it or in the middle of battle. I suggest that devices be disabled in this order when you go over the reactor limit:

Propultion drives (if thrusting has anything to do with going over the limit).
Weapons (if fireing has anything to do with going over the limit).
Shields(as a final resort if the first two catagories have already had thier active devices disabled).
Yugi
Fleet Officer
Fleet Officer
Posts: 1027
Joined: Sun Mar 05, 2006 8:21 am

I believe the order that devices become disabled should be random. What reason would there be for drives to be disabled before weapons? I think the most power-consuming devices should be disabled first.
OddBob
Militia Captain
Militia Captain
Posts: 505
Joined: Sun Mar 05, 2006 6:05 pm

What reason would there be for drives to be disabled before weapons?
Your ship's computer, being reasonably well-programmed, starts shutting down things you don't 'need'.

I'd say weapons first. In an emergency low power situation, you'd like to escape, not continue.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

what sort of ship design company would let devices be disabled at random?

If your shields are at full hp, then you would want to continue fighting. Most of the situations I accidentally overload my reactor it is because I am fighting, and not running. However, in the end I do think that weapons should be disabled before drives because you usually have two weapons and can deal with one of them going out on you for a moment, while if you are running, you badly need whatever drive your are using. Thus,

Weapons
Drives
Shields (although I can't think of a situation where you would need this)
sysgod
Anarchist
Anarchist
Posts: 10
Joined: Sat Apr 15, 2006 4:41 am

If I overload my UPS, it shuts the whole lot down, not just the socket responsible for the overload. I'm sure really high-end units are more forgiving though.

Make it a ROM upgrade for the ship's computer, and/or dependent on the tech level of the reactor. Relative to the upgrade level/reactor size, a small overload would result in a sane shutdown of the offending system, a medium overload would result in shutdown of random/multiple high-powered devices, and a large overload would result in full emergency shutdown and ship damage (like a cyberattack or defecive display ROM, maybe even a radiation leak contaminating your armour).
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