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<?xml version="1.0" encoding="utf-8"?>
<TranscendenceModule>
<!ENTITY itAutoGun1 "0xD4660003">
<!ENTITY itAutoGun2 "0xD4660004">
<!ENTITY itAutoGun3 "0xD4660005">
<!ENTITY itAutoGun4 "0xD4660006">
<!ENTITY itAutoGun5 "0xD4660007">
<!ENTITY itAutoGun6 "0xD4660008">
<!ENTITY itAutoGun7 "0xD4660009">
<!ENTITY itAutoGun8 "0xD4660010">
<ItemType UNID="&itAutoGun1;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with a lazer cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
gtarget= "vessel"
weapon= "&itOmniLaserCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun2;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with a slam cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itSlamCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun3;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with a dual turbolazer cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itDualTurbolaserCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun4;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with an omnidirectional turbolazer cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itOmniTurbolaserCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun5;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with an Akan 30 cannon, which requires Akan 30 shells."
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itAkan30Cannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun6;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with an EMP cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itIonCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun7;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with a Lancer cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itLancerCannon;"
rechargeTime= "15"
/>
</ItemType>
<ItemType UNID="&itAutoGun8;"
name= "Automatic Turret"
level= "5"
value= "8000"
mass= "1000"
frequency= "uncommon"
modifiers= "MajorItem"
description= "This device is a slightly brainy gun. When you target a ship and activate the turret, it fires automaticaly untill it is de-activated. This turret is equipped with an omnidirectional particle cannon."
>
<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>
<Invoke key="T"> AutoDefenseDevice
(setq vessel (objGetTarget gSource))
(if (not vessel)
(objSendMessage gSource Nil "Nothing selected.")
target= "vessel"
weapon= "&itOmniParticleCannon;"
rechargeTime= "15"
/>
</ItemType>