Miscillanious ideas on ICX devices

Post ideas & suggestions you have pertaining to the game here.
Post Reply
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

The ICX has got to be one of the most important devices in the game. As has been suggested before, if it is so important, why aren't there variations of it?

(1) Currently the only variations possible are weapon speed and duration. I suggest making weapon damage part of the mix. To implement this, missiles (and any weapons fire that can be destroyed) will have to be given hp and resistances (basically giving them armor). This would take some work, but would open up a new category of devices.

(2) Another frequently suggested idea: why do ICX devices have to be restricted to shooting at missiles? Why not ships or the player's target? Someone attempted to make an autoturret mod (and failed) recently. It is a good idea though, and shouldn't take much work. All that would have to be added is a few more possible values for the option "target". I suggest

Friendly missiles (or enemy missiles, whichever hasn't been implemented already)
Ships (enemy)
Friendly Ships
Player's Target (enemy)
Friendly Player's target
Stations
Friendly Stations

This would allow for some neat "defective" or "trigger happy" weapons too.

(3) I would also like to be able to use some the same options as in the devices tag. Specifically I would like the options: MinFireArc, MaxFireArc and omnidirectional.

(3) If auto turrets become a category of devices themselves, perhaps the sapphire yacht could become a more viable choice by gaining slots specifically for them, too.


PS: thanks George for creating Transcendence. Its addictive! (especially modding)
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

F50 wrote:The ICX has got to be one of the most important devices in the game. As has been suggested before, if it is so important, why aren't there variations of it?

(1) Currently the only variations possible are weapon speed and duration. I suggest making weapon damage part of the mix. To implement this, missiles (and any weapons fire that can be destroyed) will have to be given hp and resistances (basically giving them armor). This would take some work, but would open up a new category of devices.

(2) Another frequently suggested idea: why do ICX devices have to be restricted to shooting at missiles? Why not ships or the player's target? Someone attempted to make an autoturret mod (and failed) recently. It is a good idea though, and shouldn't take much work. All that would have to be added is a few more possible values for the option "target". I suggest

Friendly missiles (or enemy missiles, whichever hasn't been implemented already)
Ships (enemy)
Friendly Ships
Player's Target (enemy)
Friendly Player's target
Stations
Friendly Stations

This would allow for some neat "defective" or "trigger happy" weapons too.

(3) I would also like to be able to use some the same options as in the devices tag. Specifically I would like the options: MinFireArc, MaxFireArc and omnidirectional.

(3) If auto turrets become a category of devices themselves, perhaps the sapphire yacht could become a more viable choice by gaining slots specifically for them, too.


PS: thanks George for creating Transcendence. Its addictive! (especially modding)
I had an ICX once, but it missed over 70% of the time :?
generally I save my slots for weapons and it's not too hard to manually shoot down missiles, depending on your weapon.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

Wolfy- How do you know it was accurate 30% of the time?

F50- I like the idea of expanding the AutoDefense system. I also would love to see more "cyber defense" style options where the enemy could try hacking your ship and you theirs. Maybe even trying to steal data, and definitely scanning and info from the enemy ships would be AWESOME!
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Periculi wrote:Wolfy- How do you know it was accurate 30% of the time?

F50- I like the idea of expanding the AutoDefense system. I also would love to see more "cyber defense" style options where the enemy could try hacking your ship and you theirs. Maybe even trying to steal data, and definitely scanning and info from the enemy ships would be AWESOME!
I counted 20 shots. only 6 hit.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Post Reply