Sovereign Creation

Post ideas & suggestions you have pertaining to the game here.
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H Iris
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The original post from dvlenk6's topic:
http://neurohack.com/transcendence/foru ... 4&start=15


Questions in need of an answer:



A Friend of Foe?

Miltiarily significant or not?

Agressive or Passive?

Can you work for them and progress through their ranks?

Specialist weapons or items?



I'll come up with some more detailed Ideas but these are the basis for any good design.

After these questions have been answered then history, aligences and Techlevel/services can be fleshed out but If we were going to do this right we need to teke into account the whole in the transcendence univeerses cultures.




Ringer alied mining race (as they dont like the Ferian Miners)

Culture that buy's the Sung's slaves

?? Neo-Nazi seperatists (this may be a sensitive topc so any objections and I'll remove it)

an ancient Race. (ooh think if there bad then how much they would be pro-xenocide (we are the cosmic equivilent of rabbits after all)



Looking forward to any other sujestions as this whole flesh up an idea is one of my favourite activitys (am working on my own sovereign as we speak)[/url]
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dvlenk6
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Thanks for starting this thread up.
H Iris wrote:A Friend of Foe?
There was talk a while back about a mercenary guild, http://neurohack.com/transcendence/foru ... .php?t=246, something like that could go either way, i think. There was some pretty good ideas in that thread...
I always thought that mercenaries was a pretty good idea; but I'm not really dead set on anything, which was why I wanted some other ideas.
Possibly they could be somehow connected to the Adventurer's outfitters...
H Iris wrote:Miltiarily significant or not?
Significant. 8)
H Iris wrote:Agressive or Passive?
Either aggressive, or if mercenaries, then the aggression would have to be variable.
Friendly/allies to outright hostile (like BM bounty hunters), depending on how you dealt with them throughout a game.
H Iris wrote:Can you work for them and progress through their ranks?
yes to both, if mercenaries.
H Iris wrote:Specialist weapons or items?
Probably be a good idea. It would help add 'substance' to the sovereign.
H Iris wrote:Ringer alied mining race (as they dont like the Ferian Miners)
I don't want to use rins. I think there should be somewhere late game to use up the excessive credits as you leave Commonwealth Space. Maybe they could use rins later on, like corporate does...
H Iris wrote:?? Neo-Nazi seperatists (this may be a sensitive topc so any objections and I'll remove it)
No Nazis :evil:
It's a personal thing...
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H Iris
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The Freemen Alliance is my work in progress for a soverign.
the Freemen Alliance would be composed of:
  • Advanced Tinkers
  • Non-commonwealth trading stations
  • Mercenary Groups
  • Smugglers
  • Bounty Hunters
  • Canis Industrys
This is just a preliminary list.

The advanced Tinkers will be the hardest for me to program so they may be left till last as they will deconstruct broken weaponry and then reconstruct the different parts into a new weapon.

The non-commonwealth trading stations will be my starting point. These will be able to instal Illegal and military kit.

Mercenary Groups wil be the equivelent of escorts or hiring yourself out as an escort (think a military style Korolov)

The smuglers runs will be transporting illegals or high risk goods to other places past blokades and arround commonwealth stations.

Bounty hunting, this will be find and kill or even find and protect (a counter bounty fo them staying alive, see Methew Reily's Scarecrow [good book] on this idea and its fun addition to combat.

As for Canis Industrys, this is my pet mod theme:
  • new player ships
  • new shields
  • new armour
  • new fuel (? maybey)
  • new reactor
  • new weapons
this will as usual be expanded upon.
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Fatboy
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The advanced Tinkers will be the hardest for me to program so they may be left till last as they will deconstruct broken weaponry and then reconstruct the different parts into a new weapon.
What do mean by this?
Do you mean that if you have enough damaged lasers you can make a turbolaser?
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H Iris
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In esscence yes.

to clarify, each weapon consists of housing, scrap (if broken), a core and an electronics system.

The cores for each system will be different (If a better word than core can be found please tell me).

A turbolaser (level III) would consist of a level III (or higher):
  • laser core
  • housing
  • electronics system (turbo)
If a turret mount can be found an omnidirectional turbolaser can be made.

All disassembled parts are 1 level lower than the original dammaged weapon. Though I think the ability to disassemble working weapons would also be useful (Omni PK25 :twisted: )
Keep asking questions and I will keep on refining my vision.
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Fatboy
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Another thing, remember it is damaged so have at least 1 of the disassembled parts is damaged too.
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H Iris
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I like that idea a random number could choose the component (core, housing and electronics) that is dammaged and also a unit of scrap (im thinking weighing 10% of the origonal tonnage is generated). this would then mean that somewhere these dammaged parts and the scrap can be sold.
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Arisaya
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H Iris wrote: As for Canis Industrys, this is my pet mod theme:
  • new player ships
  • new shields
  • new armour
  • new fuel (? maybey)
  • new reactor
  • new weapons
Wait... I never released that mod... :shock:
That the name of a the dominant sovereign corporation in my system map offshoot... There were even two player ships that were made by them (canis cruiser and canis fighter), as well as new reactors, armor, weapons and yes, fuel (the offshoot was long enough that you'd get 5GW and 10GW reactors)

It's not done yet, and I never finished the custom images for them, but... creepy coincidence... :shock:
(shpOrder gPlayership 'barrelRoll)

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H Iris
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That is a little creepy; but as they say "great minds think alike". if I can could I keep the name or if you plan to release yours I'll find another name.

Just another question if I used 'Weylan Yutani' the original spelling of 'Weyland Yutani' (just add the D) from the Alien series (Alien, Aliens {Weyland Yutani in this} Aliens 3 ...) would I get done for copyright infringement.
though I do like the motto:
Building Better Worlds

And they have; "Original and Genuine Weylan-Yutani Aspen Beer - Extra Strong - Aspen Colorado" already on their product list.

But on another note I could just grab any othe two names.

like;
Bishop-Henriksen
"abyssus subluceo nos vadum iuguolo diabolus"
{in hells glow, we shall kill the devil}

Cameron-Whedon
"Sic Itur Ad Astra"
(Such is the way to the Stars)
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H Iris
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Instead of Canis I'm now using Delphinidae.
From the Delphinidae then the ships that I will try to create are;
Playership - Delphinidae Orcinus; orca-class Hunter/Escort

Escort - Feresa attenuata (Pygmy Orca)

Hunter - Pseudorca crassidens (False Killer Whale)

Though this list could be added to from these scientific names:Delphindae list
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Psycholis
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Not sure the whole trend of this thread, but I'd like to add a bit on the Alcureans which my ships are based on.

A Friend of Foe? Indifferent. The Alcureans are only interested in their own goals (think Ferians) and the advancement of their species. The entire known Alcurean fleet in the human sector has been confirmed as a mere scouting expedition. Our galaxy has no true significance other than prospective resources.

Miltiarily significant or not? All Alcurean technology can be considered military grade or better but since they will rarely ever part with that technology willingly, military juridiction means nothing to the fleet.

Agressive or Passive? Passive. As the fleet is on expeditionary efforts only, individual ships are meaningless. They will only engage in combat if a significant number of their fleet is destroyed and the primary goal of exploration is no longer possible. All aggressive attacks against the fleet will be remembered for future reference.

Can you work for them and progress through their ranks? Previous interaction with the Alcureans has lead the Commonwealth to believe that the fleet is so mission oriented that no common interest can be reached and they are largely ignored. A post has been made to all that will listen to not provoke the large fleet into aggression.

Specialist weapons or items? All scavenged technology from scattered Alcurean wrecks reveal their technology to be at or above the highest tech that the Commonwealth has discovered. There is ongoing research to reverse engineer some of the wrecked items.

Kind of the whole ominous space monsters sending a massive fleet that's only a taste of things to come. Kind of cheesy but it's really all I have for them. There's no saying there's some ridiculously overpowered alien something out there - A true Kardashev type III civilization. They probably wouldn't have such ghetto looking paper ships, but maybe these are just drone ships or a slave civilization out to do their bidding. I imagine a type III species can pretty much do whatever they want.
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H Iris
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Surely your Alcurean's are best suited to post-heretic where the benifits of their advanced technology can be used to further the story (wowe type III) [cant quite get over the concept of having a properly formulate 'god like' race in the game]
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