My last one was invalid.
0x3a2b - Hades
UNID Database
- H Iris
- Commonwealth Pilot
- Posts: 86
- Joined: Tue Jun 10, 2008 4:29 am
- Location: Crawling out of the primordial slime
Can I have 0xD7770000 - H Iris?
Couldn't find in the posts so i'll guess its not taken.
Couldn't find in the posts so i'll guess its not taken.
The Earth is just too small and fragile a basket for the human race to keep all its eggs in.
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- Aury
- Fleet Admiral
- Posts: 5528
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
wait... >.> are you wnmnkh of the battleship threads on the gpg forums?wnmnkh wrote:0xD010 -wnmnkh
Anyways, I'd like to register BOTH xD314 and xE314 as mine since I have two large mods and I didn't want to risk conflicting ID's (both mods could very easily reach into the thousands of UID's (E314 is already mine)
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If it is not in here it is not taken, but you actually wantH Iris wrote:Can I have 0xD7770000 - H Iris?
Couldn't find in the posts so i'll guess its not taken.
0xD777****
as only the first four digits are registered and the rest belong to you for free.
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
Another thing about the UNID- you can get a LOT of them from a single registered unid prefix. tens of thousands, I do believe. If you follow the numbering standards for item/ship/station (0xDDDD# where # is defined by the type- 4 for items, for example) you have at least 16^3 (4096) per design type, but if you need more you can ignore the conventions and get 16^4. (65536 uniques)
More importantly- when are we going to update the top post, move the table of registrants to xelerus or otherwise get back on track tracking these?
More importantly- when are we going to update the top post, move the table of registrants to xelerus or otherwise get back on track tracking these?
- Aury
- Fleet Admiral
- Posts: 5528
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I like to organize my UNID's: ie, 0*** are resources, 1***-5*** are items 6***-A*** are ships/stations etc...Periculi wrote:Another thing about the UNID- you can get a LOT of them from a single registered unid prefix. tens of thousands, I do believe. If you follow the numbering standards for item/ship/station (0xDDDD# where # is defined by the type- 4 for items, for example) you have at least 16^3 (4096) per design type, but if you need more you can ignore the conventions and get 16^4. (65536 uniques)
Thus not all of them will always get used, but enough of a potential to warrant using two... anyhow, backup is nice...
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- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
I followed George's methods. He has the design types separated according to this schedule: (from transcendence.xml)
MMM is what we register here. 0xD is for all player mods.
Code: Select all
UNID Namespace
0x D MMM T III
T Type ID. Within a module, the division of the namespace is
undefined. Transcendence uses this value to represent the
type of object assigned an UNID:
0 star system description
1 sovereigns
2 station types
3 ship classes
4 item types
5 special item types (virtuals)
8 random tables (items, encounters)
9 effects, energy fields, space env, etc
A dock screens
B powers
F images and sound resources
- Aury
- Fleet Admiral
- Posts: 5528
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
that's what i based it off of. though I rationalized it out a bit.Periculi wrote:I followed George's methods. He has the design types separated according to this schedule: (from transcendence.xml)
MMM is what we register here. 0xD is for all player mods.Code: Select all
UNID Namespace 0x D MMM T III T Type ID. Within a module, the division of the namespace is undefined. Transcendence uses this value to represent the type of object assigned an UNID: 0 star system description 1 sovereigns 2 station types 3 ship classes 4 item types 5 special item types (virtuals) 8 random tables (items, encounters) 9 effects, energy fields, space env, etc A dock screens B powers F images and sound resources
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- Aury
- Fleet Admiral
- Posts: 5528
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
yeahPericuli wrote:yeah, I see that. Good thing we don't actually have to follow the naming standards, eh?

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