Wreck Durability
- Fossaman
- Militia Captain
- Posts: 556
- Joined: Tue Mar 07, 2006 12:56 am
- Location: Traveling to the galactic core
I'd like to beef up the wreck strength on the Iocrym considerably, so it doesn't go *poof* on that third extra lamplighter shot. However, I can't figure out which attribute, if any, is used to determine how tough the wreck is. Anybody know?
X-ray laser! Pew, pew pew!
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- Arisaya
- Fleet Admiral
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- Location: At the VSS Shipyards in the frontier, designing new ships.
actually, just make a new explosion for it that deals no WMD damage
(shpOrder gPlayership 'barrelRoll)
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- Fossaman
- Militia Captain
- Posts: 556
- Joined: Tue Mar 07, 2006 12:56 am
- Location: Traveling to the galactic core
Not helpful.so it doesn't go *poof* on that third extra lamplighter shot.
EDIT: On second thought, that would improve the situation a bit. But I really don't care to do that. It's too shiny! I really, really want a way to set the damage a wreck can take before it shatters.
X-ray laser! Pew, pew pew!
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- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
hmm you can use onDestroy to get the wreck aWreckObj
It might be a station (not exactly sure on that but the other wrecks are) you can see what kinds of things you can do with that (like staSetStructuralHP).
It might be a station (not exactly sure on that but the other wrecks are) you can see what kinds of things you can do with that (like staSetStructuralHP).
Crying is not a proper retort!
- Arisaya
- Fleet Admiral
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no no... keep the explosion effects, just remove the WMD damage- not like the WMD damage means anything to a living ship like the player's, thus the WMD damage is totally useless.Fossaman wrote:Not helpful.so it doesn't go *poof* on that third extra lamplighter shot.
EDIT: On second thought, that would improve the situation a bit. But I really don't care to do that. It's too shiny! I really, really want a way to set the damage a wreck can take before it shatters.
(shpOrder gPlayership 'barrelRoll)
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- digdug
- Fleet Admiral
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is it possible to make wrecks eject their cargo when they are destroyed ? they could eject only filtered items (the rod in this case) in an invulnerable cargo crate.
this would still leave the wrecks destructible (and you will lose the loot) but the important items would be recoverable in order to progess in the game.
this would still leave the wrecks destructible (and you will lose the loot) but the important items would be recoverable in order to progess in the game.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
it's kinda bad to have a 100% chance of loosing your loot on a ship like that...digdug wrote:is it possible to make wrecks eject their cargo when they are destroyed ? they could eject only filtered items (the rod in this case) in an invulnerable cargo crate.
this would still leave the wrecks destructible (and you will lose the loot) but the important items would be recoverable in order to progess in the game.
(shpOrder gPlayership 'barrelRoll)
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I still wonder why barbary class gunship wrecks are harder to destruct and no affected by some sorts of wmd damage ......
regards
Sheltem
What do you think about the endless stream of spawns ?
What about modding wandering spawns which dont attack the player directly ?
Sheltem
What do you think about the endless stream of spawns ?
What about modding wandering spawns which dont attack the player directly ?
- Fossaman
- Militia Captain
- Posts: 556
- Joined: Tue Mar 07, 2006 12:56 am
- Location: Traveling to the galactic core
Hmm...I have no issues, really, with losing the ice-cream loot. Am I correct in thinking that I could use an OnDestroy tag to create a cargo crate carrying the stargate control rod? Or better yet, a custom station/ship thingy that's less...destructible.
X-ray laser! Pew, pew pew!
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- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
...
Fossaman I am saddened that you didn't read my post.
Fossaman I am saddened that you didn't read my post.
Crying is not a proper retort!
- Fossaman
- Militia Captain
- Posts: 556
- Joined: Tue Mar 07, 2006 12:56 am
- Location: Traveling to the galactic core
I did. I'm just hopelessly inept when it comes to original coding with functions.
Making something pop into existence is easy, though. All I have to do is crib the auton code and swap some stuff out.
Making something pop into existence is easy, though. All I have to do is crib the auton code and swap some stuff out.

X-ray laser! Pew, pew pew!
> = = = = ۞
> = = = = ۞