Wreck Durability

Freeform discussion about anything related to modding Transcendence.
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Fossaman
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I'd like to beef up the wreck strength on the Iocrym considerably, so it doesn't go *poof* on that third extra lamplighter shot. However, I can't figure out which attribute, if any, is used to determine how tough the wreck is. Anybody know?
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Arisaya
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actually, just make a new explosion for it that deals no WMD damage
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Fossaman
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so it doesn't go *poof* on that third extra lamplighter shot.
Not helpful.

EDIT: On second thought, that would improve the situation a bit. But I really don't care to do that. It's too shiny! I really, really want a way to set the damage a wreck can take before it shatters.
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Betelgeuse
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hmm you can use onDestroy to get the wreck aWreckObj

It might be a station (not exactly sure on that but the other wrecks are) you can see what kinds of things you can do with that (like staSetStructuralHP).
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Arisaya
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Fossaman wrote:
so it doesn't go *poof* on that third extra lamplighter shot.
Not helpful.

EDIT: On second thought, that would improve the situation a bit. But I really don't care to do that. It's too shiny! I really, really want a way to set the damage a wreck can take before it shatters.
no no... keep the explosion effects, just remove the WMD damage- not like the WMD damage means anything to a living ship like the player's, thus the WMD damage is totally useless.
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digdug
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is it possible to make wrecks eject their cargo when they are destroyed ? they could eject only filtered items (the rod in this case) in an invulnerable cargo crate.

this would still leave the wrecks destructible (and you will lose the loot) but the important items would be recoverable in order to progess in the game.
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Arisaya
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digdug wrote:is it possible to make wrecks eject their cargo when they are destroyed ? they could eject only filtered items (the rod in this case) in an invulnerable cargo crate.

this would still leave the wrecks destructible (and you will lose the loot) but the important items would be recoverable in order to progess in the game.
it's kinda bad to have a 100% chance of loosing your loot on a ship like that...
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Sheltem
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I still wonder why barbary class gunship wrecks are harder to destruct and no affected by some sorts of wmd damage ......
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What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
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I think all wrecks blow up to easily. Earth slaver will blow up if you hit them one too many times with a mark III.
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Fossaman
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Hmm...I have no issues, really, with losing the ice-cream loot. Am I correct in thinking that I could use an OnDestroy tag to create a cargo crate carrying the stargate control rod? Or better yet, a custom station/ship thingy that's less...destructible.
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Betelgeuse
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...
Fossaman I am saddened that you didn't read my post.
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Fossaman
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I did. I'm just hopelessly inept when it comes to original coding with functions.

Making something pop into existence is easy, though. All I have to do is crib the auton code and swap some stuff out. :P
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