high five, digdug!

I totally agree here.Fossaman wrote:I think the centauri in Eridani are just about perfect--for introducing a new player to the game. Leave 'em be. Arco's raider is good enough to take out anything using a class I deflector, so it has the effect of forcing the player to understand the upgrade system to beat him. It's a really good system, I think.
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<Score name="Predefined User" shipClass="EI500-class freighter" genome="1" score="2275" epitaph="destroyed by a Corsair II-class gunship in the Lalande System" time="36 minutes and 36.91 seconds" resurrectCount="0" adventureUNID="997" debug="0"/>
<Score name="Predefined User" shipClass="EI500-class freighter" genome="1" score="1720" epitaph="destroyed by a Borer-class gunship in the Lalande System" time="59 minutes and 39.60 seconds" resurrectCount="0" adventureUNID="3e5" debug="0"/>
<Score name="Predefined User" shipClass="EI500-class freighter" genome="1" score="720" epitaph="destroyed by Arco Vaughn's heavy raider in the Eridani System" time="12 minutes and 28.47 seconds" resurrectCount="0" adventureUNID="997" debug="0"/>
<Score name="Predefined User" shipClass="EI500-class freighter" genome="1" score="640" epitaph="destroyed by Arco Vaughn's heavy raider in the Eridani System" time="34 minutes and 33.17 seconds" resurrectCount="0" adventureUNID="3e5" debug="0"/>
Stormhawk wrote:I think, now that the Centauri take the place of the easy to kill enemies. And now that <Devices> now accepts tables. The Corsairs need random weapons. It makes them harder and more like the pirates they are. Plus it'd be awesome to try to defend your poor Korolov freighter against a corsair with a particle beam.
mmmhhh, a mod that modify the random station probability depending on your conduct....After a short starting period, I found a dual flenser before StK but Domina somehow cursed me for murdering the salvagers
I only found 1 Armor Dealer, and no omniweapon turbolaser, no Thors, one BlackMarketShipyard no transspace jumpdrive and also no Commonwealth Fortress.
Lol yes, the freighter fails miserable against him. How to beat him w/ the freighter-Vastin wrote: The Iocrym Command Ship: 8-0
Arcos the Thug: 1-5
Actually, no.Wolfy wrote:Lol yes, the freighter fails miserable against him. How to beat him w/ the freighter-Vastin wrote: The Iocrym Command Ship: 8-0
Arcos the Thug: 1-5
1) find DM600
2) put DM600 on ship
3) blow him up
Yup. That's what I figured. The problem is the missiles don't lock from extended range, so you have to find a middle ground. Given the very poor maneuverability of the freighter, that means skimming past him at an oblique angle that never quite lets him get in gun range, but lets you rotate to keep him in your sights.Bobby wrote:if you keep a distance far enough he will NOT fire at you and the missiles will hit with ease.