<sigh> That's why I keep saying that his gun is overpowered. Make him totally immune to kinetics and lasers, but keep his gun weak enough that a player can make a pass at him and not pop like an errant soap bubble. Give them the time to pound on him for a minute or two and realize, no, that's not going to work.Betelgeuse wrote:I don't think it is so much elitism as wanting to teach new people about the game. If you don't teach them to use items in the first system when do you do it? If you don't teach them that some are resistant to your weapons in the first system when do you do it? If you don't teach them that missiles are more powerful weapons in the first system where do you do it?
If you set up the idea early on that every enemy can just be charged at and you win you are misleading the new player into thinking this is a different kind of game that it is.
Learning is not about being kicked in the balls, its about solving problems. Well, ok, in real life it's often about being kicked in the balls, but that's why learning in games is usually more fun.