Centurion can't leave from destroyed Ringer Shipyard

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Sheltem
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No, I don't want to brag killing a Ringer Shipyard. I didn't do it, maybe a Ranx Dreadnought, but they don't deal enough damage to get a Ringer down ? Maybe a WreckExplosion happend to near ...
Well, this not the problem, its the Gunship that cant leave his dockingport ... I wonder what he is doing in the destroyed Shipyard's halls ;)

btw, the cargo crate in the upper left was a pirate crate .... I feared for my life when the single corsair came :roll:
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Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
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Aury
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Location: At the VSS Shipyards in the frontier, designing new ships.

:shock:
a ringer in a place when you've still got blast plate and particle weapons!?
Wow! lucky game! (or really unlucky if it is late game... But that place has to have lots of good loot!)
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Ttech
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Are you either really lucky or just mad with that setup? :P
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Aury
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Ttech wrote:Are you either really lucky or just mad with that setup? :P
who me?
possibly both, but seriously! I wouldn't be caught dead past sanctuary with blast plate... :shock:
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Sheltem
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it was my latest game, described in wolfys thread.
the spawns you encounter in late game are: Ares (ion), Luminous (Ion), Ranx (Blast), Ventari (Ion), Ranx Dreads (thermo,wandering) Gaian (thermo,wandering)

With Ion reflect the first two, main encounters can be ignored.
Ranx were the only problem if they where not guarding a dreadnought, otherwise I would avoid the dreadnought. Also rare Gaian encounters could be avoided, too.

wolfy, please dont use every chance to give your two cents to it ... I would become rich if I collected them all -.- :P
regards
Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
User avatar
Ttech
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Sheltem wrote:it was my latest game, described in wolfys thread.
the spawns you encounter in late game are: Ares (ion), Luminous (Ion), Ranx (Blast), Ventari (Ion), Ranx Dreads (thermo,wandering) Gaian (thermo,wandering)

With Ion reflect the first two, main encounters can be ignored.
Ranx were the only problem if they where not guarding a dreadnought, otherwise I would avoid the dreadnought. Also rare Gaian encounters could be avoided, too.



Ah ok that makes sese noe

wolfy, please dont use every chance to give your two cents to it ... I would become rich if I collected them all -.- :P
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