I am trying (since today) to get me some mod weapons on a tripoli.
I wanted to use the four "gunports" that are on the tripoli model for turbolasercannons.
The AI tripoli has got 4 turbolasercannons at the right positions and it makes good use of them in-game.
Unfortuantly I don't know how to fire multiple weapons "linked" with only one key...
Also I don't know - beside presetting in the ships design - how to mount weapons not only in the center of the ship. Everytime I unmount a off-center weapon and mount a new one, the new one is in the center...
I tryed to find a way to set a greater distance between a "dual" weapons beams... not found it. Are there more settings than "dual", "spread3" and "alternating"? - Well, this won't help my initial problem, but anyway...
Than I found the missile defense system and that had some interesting code:
<AutoDefenseDevice
target="missiles"
weapon="&itOmniLaserCannon;"
rechargeTime="15"
/>
So I thought I could mount 4 lasercannons and set them to shoot at enemies... It looks like it only accept target="missiles"...
I tested "enemy", "ship" and "hostile" and it resulted in crash.
Unfortuantly there is no other item in the transcendence.xml with the <AutoDefenseDevice -tag...
Last hope was the auton code in the transcendence.xml. They "protect" the playership and have this code (like the other AI-Ships):
<AISettings
fireRateAdj="15"
fireAccuracy="70"
perception="4"
/>
And there should be some settings somewhere to define at what the auton starts shooting...
That does not work on playerships, which looks to be normal for me. But would it be possible to "attach" a weapon that is like a auton and uses the <AISettings ?
Thanks in advance for any help!
