First try at the Sol System

Freeform discussion about anything related to modding Transcendence.
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Mutos
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Hi all,


I tried to make the Sol System, assuming distances were expressed in light-seconds (see my post about units) and I succeeded. Indeed it's large and with the Transcendence default speed settings you need time to travel around to the outer system. But it works perfectly up to Uranus for now.

Here is the code for the system :

Code: Select all

	<!-- Sol -->
	<SystemType UNID="&ssSolSystem;">
		<SystemGroup>
			<!-- Sol itself -->
			<Station type="&stG-TypeStar;" name="Sol"/>

			<!-- Mercury -->
			<Orbitals count="1" distance="193" angle="random">
				<Station type="&stDesertPlanet;" name="Mercury" showOrbit="true" />
			</Orbitals>

			<!-- Venus -->
			<Orbitals count="1" distance="360" angle="random">
				<Station type="&stGreenhousePlanet;" name="Venus" showOrbit="true" />
			</Orbitals>

			<!-- Earth -->
			<Orbitals count="1" distance="480" angle="random">
				<Station type="&stBiospherePlanet;" name="Earth" showOrbit="true" />
			</Orbitals>

			<!-- Mars -->
			<Orbitals count="1" distance="760" angle="random">
				<Station type="&stDesertPlanet;" name="Mars" showOrbit="true" />
			</Orbitals>

			<!-- Jupiter -->
			<Orbitals count="1" distance="2595" angle="random">
				<Station type="&stHydrogenGasGiant;" name="Jupiter" showOrbit="true" />
			</Orbitals>

			<!-- Saturn -->
			<Orbitals count="1" distance="4760" angle="random">
				<Station type="&stRingedGasGiant;" name="Saturn" showOrbit="true" />
			</Orbitals>

			<!-- Uranus -->
			<Orbitals count="1" distance="9565" angle="random">
				<Station type="&stMethaneGasGiant;" name="Uranus" showOrbit="true" />
			</Orbitals>
		</SystemGroup>
	</SystemType>
	<!-- Sol -->
I enclosed it in an Adventure, using Periculi's ATA system, which is indeed very good ! If someone is interested in the code, I may post it even if it's now very simple and far from being finished.

In the future, I intend to complete this one, then do more systems. I would ultimately like to model my Hoshikaze 2250 universe as an Adventure extension, with systems, ships, factions and all. But that's a large project and I'm still a newbie...
@+

Benoît 'Mutos' ROBIN
Hoshikaze 2250 Project
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I'm always ready to help.
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dvlenk6
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You should put:
scale="light-second"
in there, after the distance figures.
It might not matter, for the time being, and default to light-seconds. Default values can change from version to version, so it's best to define the scale to keep the mod from breaking in the future.
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Mutos
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Hi all,


Once again, thanks for the precisions. Coupled with what I just read in the Units topic, it'll enable me to go further !
@+

Benoît 'Mutos' ROBIN
Hoshikaze 2250 Project
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Mutos
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Hi all,


Added asteroid belt at 22 ls, but Neptun and Pluto seem to be too far and graphics becomes too slow and unresponsive.
@+

Benoît 'Mutos' ROBIN
Hoshikaze 2250 Project
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Fatboy
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(This is just a suggestion) you might be able to make a warp link from the asteroid belt to Neptune.

I'm calling it a warp link because it wouldn't lead to another system.
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Aury
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I scaled my outer-sol system down by a little bit so that they were not absurdly far away. :)
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