I tried to make the Sol System, assuming distances were expressed in light-seconds (see my post about units) and I succeeded. Indeed it's large and with the Transcendence default speed settings you need time to travel around to the outer system. But it works perfectly up to Uranus for now.
Here is the code for the system :
Code: Select all
<!-- Sol -->
<SystemType UNID="&ssSolSystem;">
<SystemGroup>
<!-- Sol itself -->
<Station type="&stG-TypeStar;" name="Sol"/>
<!-- Mercury -->
<Orbitals count="1" distance="193" angle="random">
<Station type="&stDesertPlanet;" name="Mercury" showOrbit="true" />
</Orbitals>
<!-- Venus -->
<Orbitals count="1" distance="360" angle="random">
<Station type="&stGreenhousePlanet;" name="Venus" showOrbit="true" />
</Orbitals>
<!-- Earth -->
<Orbitals count="1" distance="480" angle="random">
<Station type="&stBiospherePlanet;" name="Earth" showOrbit="true" />
</Orbitals>
<!-- Mars -->
<Orbitals count="1" distance="760" angle="random">
<Station type="&stDesertPlanet;" name="Mars" showOrbit="true" />
</Orbitals>
<!-- Jupiter -->
<Orbitals count="1" distance="2595" angle="random">
<Station type="&stHydrogenGasGiant;" name="Jupiter" showOrbit="true" />
</Orbitals>
<!-- Saturn -->
<Orbitals count="1" distance="4760" angle="random">
<Station type="&stRingedGasGiant;" name="Saturn" showOrbit="true" />
</Orbitals>
<!-- Uranus -->
<Orbitals count="1" distance="9565" angle="random">
<Station type="&stMethaneGasGiant;" name="Uranus" showOrbit="true" />
</Orbitals>
</SystemGroup>
</SystemType>
<!-- Sol -->
In the future, I intend to complete this one, then do more systems. I would ultimately like to model my Hoshikaze 2250 universe as an Adventure extension, with systems, ships, factions and all. But that's a large project and I'm still a newbie...