PH mod don't work

Freeform discussion about anything related to modding Transcendence.
Post Reply
User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

With my test ship the game crashes when I try to start the game! It goes into the menu and lets me choose my adventure extension, but when I choose the ship the game crashes!
First of all I'll post the code for the playership startingPos.

Code: Select all

startingSystem=		"PH"
			startingPos=		"Inbound"
And I'll post the mod on xelerus for debugging purposes only
Here's the link: http://www.xelerus.de/index.php?s=mod&id=180

EDIT: I fixed part of the problem, (still doesn't work though)
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

Why didn't you put this mod in an adventure extension? You have half the mod in a module! This requires an unpacked version of transcendence.

You made changes to transcendence.xml AND you made a portion in an adventure extension... why?

If I am going to even start looking at the bugs, I would need to know a bit about all the changes you made to the transcendence file.

You might want to try working on smaller pieces at a time and debug as you go along. Large projects can get out of control quickly if you do a bunch of work without testing it and then move on to other portions before debugging.

Try rebuilding it in an adventure extension in sections. Get the topology and systems working, then try adding content. Use small step strategy to build massive mods.
User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Let's see... my current changes are this

Code: Select all


	<!ENTITY stHereticGate				"0x09000000">
	<!ENTITY stKytrynOutpost				"0x09000001">
	
	<!ENTITY scIocrymCommandShip		"0x090000F0">
	<!ENTITY scIocrymGunshipCarrier		"0x090000F1">
	<!ENTITY scIocrymGunship			"0x090000F2">
	<!ENTITY scPicxGunship			"0x090000F3">
	<!ENTITY scPicxCommandShip		"0x090000F4">

	<!ENTITY itGenericMissile			"0x09000101">
	<!ENTITY itLightSpeedMissile		"0x09000102">
	<!ENTITY itPicxDestroyerMissile		"0x09000103">
	<!ENTITY itDisintegratorMissile		"0x09000104">
	<!ENTITY itOldIocrymRepeller		"0x09000105">
	<!ENTITY itOldPlasmaThrower		"0x09000106">
	<!ENTITY itOldQSD			"0x09000107">


	<!ENTITY itKytryn1000			"0x09000100">
	<!ENTITY itKytryn1500			"0x09000201">
	<!ENTITY itKytryn3000			"0x09000202">
	<!ENTITY itKytryn5000			"0x09000203">
	<!ENTITY itKytryn10000			"0x09000204">
	<!ENTITY itIocrymVeil			"0x09000205">

	
	
	
	<!ENTITY itIocrymPlate			"0x09000300">
	<!ENTITY itLightIocrymPlate			"0x09000301">
	<!ENTITY itPlasmaThrower			"0x09000302">
	<!ENTITY itQuantumsphereDisintegrator   	"0x09000303">
	<!ENTITY itQuantumsphereShell		"0x09000304">
	<!ENTITY itLightQSD  			"0x09000305">
	<!ENTITY itLightQuantumsphereShell		"0x09000306">
	<!ENTITY itIocrymCocoon			"0x09000307">
	<!ENTITY itIocrymHealer			"0x09000308">
	<!ENTITY itIocrymRepeller			"0x09000309">
	

	<!ENTITY ssHeretic			"0x09001007">
	<!ENTITY ssPhStandard			"0x09001008">
	<!ENTITY ssPhRedDwarf			"0x09001009">

	<!ENTITY rsIocrymGunshipCarrier			"0x09002000">
	<!ENTITY rsPicxGunship				"0x09002001">
	<!ENTITY rsPicxCommandShip			"0x09002002">
	<!ENTITY rsKytrynTradePost				"0x09002003">
	
	<!ENTITY stIocrymCarrierEncounter			"0x09003000">
	
	<!ENTITY svIocrym					"0x09010000">
	<!ENTITY svPicx					"0x09010001">
	<!ENTITY svWir					"0x09010002">
and this...

Code: Select all

	<Module filename="PostHeretic.xml"/>

Try rebuilding it in an adventure extension in sections. Get the topology and systems working, then try adding content. Use small step strategy to build massive mods.
Thanks for the advice.
User avatar
Fatboy
Militia Lieutenant
Militia Lieutenant
Posts: 247
Joined: Fri Feb 22, 2008 1:52 am
Location: California

Okay, this time it has something to do with a duplicate UNID and everything that is included in the mod is in 1 place.

I'll upload it to xelerus.

http://www.xelerus.de/index.php?s=mod&id=185&d=1
User avatar
Periculi
Fleet Officer
Fleet Officer
Posts: 1282
Joined: Sat Oct 13, 2007 7:48 pm
Location: Necroposting in a forum near you

Code: Select all

	<!ENTITY svIocrym		"0xDFA21001">
	<!ENTITY svPicx		"0xDFA21002">
	<!ENTITY svWir		"0xDFA21003">
I just altered the UNID of the extension as shown above and it loaded fine.

Just a thought- I use the conventions that George uses for the various UNID types and never encounter any problems with my UNID...
Post Reply