yet another question
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am
what colour settings should I have primary and secondary for particle for it to show up as transparent?
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am
thank you
other questions
1) for ammo that's not an irregular shape (ie, missiles and their ilk) about how many facings should it have?
2) aside from common, uncommon, and rare, are there any other values for frequency?
3) how do modifiers effect items, or is it more like a piece of info when you're buying items?
4) if I'm adding a command to the player ship dockscreen.. is it better to recreate the whole thing, or will just adding that one thing work?
5) when creating a list, using multiple items. (like in the case of tinkers), would the format (&<item>:#; &<item:; &<item>)
work, or is there some other way I should go about doing that?
other questions
1) for ammo that's not an irregular shape (ie, missiles and their ilk) about how many facings should it have?
2) aside from common, uncommon, and rare, are there any other values for frequency?
3) how do modifiers effect items, or is it more like a piece of info when you're buying items?
4) if I'm adding a command to the player ship dockscreen.. is it better to recreate the whole thing, or will just adding that one thing work?
5) when creating a list, using multiple items. (like in the case of tinkers), would the format (&<item>:#; &<item:; &<item>)
work, or is there some other way I should go about doing that?
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
notrandom,veryrareSilentdances wrote: 2) aside from common, uncommon, and rare, are there any other values for frequency?
Crying is not a proper retort!
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
other answers:
1) Not a clue on that one.
2) common, uncommon, rare, veryrare, and notrandom
3) modifiers only affect the sorting of items. More on Modifiers Here
4) Umm... to change the screen you would need to override it. It would be easier to keep the existing screen and add your new action or change if the change is small. If you are redesigning the way the screen performs in a major way, maybe start fresh.
5) Not really sure- I have never tried putting item pointers into lists. Betel would know better than I.
1) Not a clue on that one.
2) common, uncommon, rare, veryrare, and notrandom
3) modifiers only affect the sorting of items. More on Modifiers Here
4) Umm... to change the screen you would need to override it. It would be easier to keep the existing screen and add your new action or change if the change is small. If you are redesigning the way the screen performs in a major way, maybe start fresh.
5) Not really sure- I have never tried putting item pointers into lists. Betel would know better than I.
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am
how does one go about defining a modifier.. like in the case of a new corporation?3) modifiers only affect the sorting of items. More on Modifiers Here
"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."
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- Commonwealth Pilot
- Posts: 56
- Joined: Fri Mar 21, 2008 6:06 am

"Darkness makes the sunlight so bright, that our eyes blur with tears. Misery sharpens the edges of our joy. Challenges remind us that we are capable of great things. Life is hard. It is supposed to be."