Sebenkia Shipyards (mods & New graphics!)

A place to discuss mods in development and concepts for new mods.
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Aury
Fleet Admiral
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Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

darksider wrote:
Wolfy wrote:
darksider wrote:
Wolfy wrote::lol: 40 is nothing- try 180...
A ship with 180 facings will take at least 6 seconds to fully rotete. Way too slow.
I wouldn't recommend that, especially for fighters and gunships.
no it wouldn't...
I've tried it w/ 120- it's no slower than normal...
Off-topic but - now, that's very strange. Did that 120 facings really work? And how fast was the "normal" speed you're saying? How long did it take to rotate?
It worked perfectly- the ship rotates nicely and smoothly.

The rotation speed attribute works like this: 1 = 1 second per rotation, 2 = 2seconds per rotation, 3 seconds per rotation... etc.

When compared to a 20 facing running at 2, the 120 facing running at 2 rotated at the same speed.
(shpOrder gPlayership 'barrelRoll)

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evilbob
Militia Captain
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Weapon icon replacer

Added the blast weapon icons.
darksider
Commonwealth Pilot
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Location: CSC Asia

Wolfy wrote:It worked perfectly- the ship rotates nicely and smoothly.

The rotation speed attribute works like this: 1 = 1 second per rotation, 2 = 2seconds per rotation, 3 seconds per rotation... etc.

When compared to a 20 facing running at 2, the 120 facing running at 2 rotated at the same speed.
Well.... now I feel there're some serious misunderstandings, but it's got too off-topic to continue. Anyway, thanks for your answer.
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