Code: Select all
<!-- Ranx Fortress -->
<StationType UNID="&stIRanxFortress;"
name= "Ranx Fortress"
sovereign= "&svRanxEmpire;"
dockScreen= "&dsAbandonedStation;"
abandonedScreen= "&dsAbandonedStation;"
dockingPorts= "8"
canAttack= "true"
multiHull= "true"
armorID= "&itOrthoSteel;"
maxHitPoints= "1000"
hitPoints= "1000"
explosionType= "&vtThermoExplosion4;"
ejectaType= "&vtWreckEjecta;"
fireRateAdj= "5"
attributes= "ranx,friendly,envEarth,envAvoidsAir,populated"
levelFrequency= "----- vrcur ----- ----- -----"
locationCriteria= "+planetary,-OuterSystem"
repairRate= "5"
shipRepairRate= "3"
>
<Image imageID="&rsStations8;" imageX="0" imageY="192" imageWidth="256" imageHeight="256"/>
<Devices>
<Device deviceID="&itRanxFPGHowitzer;" omnidirectional="true"/>
</Devices>
<Items>
<Table>
<Lookup chance="40" count="1" table="&trConsumables9;"/>
<Lookup chance="40" count="1" table="&trMinorItem9;"/>
<Lookup chance="20" count="1" table="&trMajorItem9;"/>
</Table>
<Table>
<Lookup chance="40" count="1" table="&trConsumables9;"/>
<Lookup chance="40" count="1" table="&trMinorItem9;"/>
<Lookup chance="20" count="1" table="&trMajorItem9;"/>
</Table>
<Table>
<Lookup chance="40" count="1" table="&trConsumables9;"/>
<Lookup chance="40" count="1" table="&trMinorItem9;"/>
<Lookup chance="20" count="1" table="&trMajorItem9;"/>
</Table>
<Table>
<Lookup chance="40" count="1" table="&trConsumables9;"/>
<Lookup chance="40" count="1" table="&trMinorItem9;"/>
<Lookup chance="20" count="1" table="&trMajorItem9;"/>
</Table>
<Table>
<Lookup chance="40" count="1" table="&trConsumables9;"/>
<Lookup chance="40" count="1" table="&trMinorItem9;"/>
<Lookup chance="20" count="1" table="&trMajorItem9;"/>
</Table>
</Items>
<Ships>
<Ship count="2d3" class="&scIRanxFighter;" orders="patrol" patrolDist="5"/>
<Ship count="2d2" class="&scIRanxGunship;" orders="guard" />
<Ship count="1" class="&scIRanxCruiser;" orders="patrol" patrolDist="25">
<Escorts>
<Table>
<Ship chance="50" count="2" class="&scIRanxFighter;" orders="escort"/>
<Ship chance="50" count="1" class="&scIRanxGunship;" orders="escort" />
</Table>
</Escorts>
</Ship>
</Ships>
<Reinforcements minShips="5">
<Table>
<Ship chance="30" count="2d2" class="&scIRanxFighter;" orders="guard"/>
<Ship chance="30" count="1" class="&scIRanxGunship;" orders="guard"/>
<Ship chance="40" count="1" class="&scIRanxCruiser;" orders="patrol" patrolDist="25">
<Escorts>
<Table>
<Ship chance="50" count="2" class="&scIRanxFighter;" orders="escort"/>
<Ship chance="50" count="1" class="&scIRanxGunship;" orders="escort" />
</Table>
</Escorts>
</Ship>
</Table>
</Reinforcements>
<Encounters frequency="common">
<Table>
<Ship chance="50" count="3" class="&scIRanxFighter;" orders="wander"/>
<Ship chance="25" count="1" class="&scIRanxGunship;" orders="wander"/>
<Ship chance="25" count="1" class="&scRanxDreadnought;" orders="wander" maxShips="4">
<Escorts>
<Table>
<Ship chance="50" count="2" class="&scIRanxFighter;" orders="escort"/>
<Ship chance="50" count="1" class="&scIRanxGunship;" orders="escort" />
</Table>
</Escorts>
</Ship>
</Table>
</Encounters>
<Satellites>
<Orbitals distance="8" angle="90">
<Station type="&stIRanxTurret;" imageVariant="0"/>
</Orbitals>
<Orbitals distance="8" angle="0">
<Station type="&stIRanxTurret;" imageVariant="0"/>
</Orbitals>
<Orbitals distance="8" angle="180">
<Station type="&stIRanxTurret;" imageVariant="0"/>
</Orbitals>
<Orbitals distance="8" angle="270">
<Station type="&stIRanxTurret;" imageVariant="0"/>
</Orbitals>
</Satellites>
</StationType>