standard damage formula

General discussion about anything related to Transcendence.
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Betelgeuse
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I have found the standard damage formula for shields. (ie how much damage a give level standard shield will take from a given damage type)

it is
take what you get from (use integer division) 75*(damageType/2 -1) + 125 – ((shield level – 1) * 25)

if damage type < 2 then add 50

if the number is >75 do nothing that is the percent
if the number is 75 95% damage
if the number is 50 90% damage
if the number is 25 80% damage
if the number is 0 70% damage
if the number is -25 60% damage
if the number is -50 50% damage
if the number is -75 30% damage
if the number is -100 10% damage
if the number is -125 10% damage
if the number is -150 10% damage
if the number is <150 0% damage

I will be doing the standard armor damages at a different time.

in case people don't know the damage types number here they are

0 laser
1 kinetic
2 particle
3 blast
4 ion
5 thermo
6 positron
7 plasma
8 antimatter
9 nano
10 graviton
11 singularity
12 dark acid
13 dark steel
14 dark lightning
15 dark fire
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Ihlosi
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Thank you, this is very interesting, especially that the _level_ of the weapon does not factor into the calculation, only the damage type.

Then again, the laser beams fired by a standard laser and its omni counterpart should be the same, despite the level difference between the two.
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Betelgeuse
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the chart is very interesting too is shows that there is only a one level shield difference between laser/kinetic and particle/blast but three levels between the other damage pairs.

The max level of shield the formula is valid for is 25 the game treats shields that have a level greater than 25 as level 1.
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Betelgeuse
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made a html file with the standard damages for both armors and shields.

If these disagree with the formula it is the formula that is wrong.

http://xelerus.de/index.php?s=mod&id=206
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digdug
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Awesome! :D

The HTML table is perfect !

Thank you very much! This is going straight into the wiki and the "future" armor and shield tutorials :D
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