Just drop by to know how I could change the startup system in an Adventure Mod .
It's for my Stars of Call Adventure Mod. Following the instructions from Periculi, I succeeded at having Sol as my startup system. But when I tried to fix another system as startup, it breaks when loading the adventure.
What I do is the following :
1/ Place a station with a startup marker like this :
Code: Select all
<!-- Startup point on high Earth orbit, just below Moon orbit -->
<Orbitals count="1" distance="4" scale="light-second" angle="random">
<Marker objName="Start"/>
</Orbitals>
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<Node ID="Sol">
<System name="Sol" level="1" rootNode="true">
<System UNID="&ssSolSystem;"/>
</System>
<StarGates>
<StarGate Name="Inbound" DestID="Gl380" DestGate="Inbound" />
<StarGate Name="Outbound" DestID="Gl252" DestGate="Inbound" />
<StarGate Name="Gate3" DestID="Barnard" DestGate="Inbound" />
<StarGate Name="Gate4" DestID="AlphaCorvis" DestGate="Inbound" />
<StarGate Name="Gate5" DestID="Gl902" DestGate="Inbound" />
</StarGates>
</Node>
Does anyone have ideas about what could happen ? I tried, but to no avail... Thanks a lot for any hint !