Just wondering- kamikaze weapon
- Arisaya
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Has anyone managed to get a working one? I have one- if fired manually it works, but the AI ships it's meant for won't fire it. So I was wondering if anyone has successfully made on that can be used by the AI.
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perhaps the chargebot autons have what you need.
i can't say much for digdug's, but mine are simply autons with self-destroying weapons, they blow up trying to hit enemy ships, but stations interfere with detonation. it has been a long time since i have used them, i think they should still work.
if i remember right it's a really strong micronuke cannon with a very short lifetime, they shoot thinking it will hit, but it blows up a couple ticks away and takes them out in the blast.
i can't say much for digdug's, but mine are simply autons with self-destroying weapons, they blow up trying to hit enemy ships, but stations interfere with detonation. it has been a long time since i have used them, i think they should still work.
if i remember right it's a really strong micronuke cannon with a very short lifetime, they shoot thinking it will hit, but it blows up a couple ticks away and takes them out in the blast.
- digdug
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simply put
canHitSource= "true"
in a Fragment and every weapon can hit the ship generating it.
The nuke used in the chargebots autons is simply an area weapon with speed 0 and that will detonate immediately, resembling an explosion of the auton itself.
Mine autons simply explode a second time <OnDestroy>, so that they can resonate.
canHitSource= "true"
in a Fragment and every weapon can hit the ship generating it.
The nuke used in the chargebots autons is simply an area weapon with speed 0 and that will detonate immediately, resembling an explosion of the auton itself.
Mine autons simply explode a second time <OnDestroy>, so that they can resonate.
A third way to do it would be to have a recurring timer event check if the ship is sufficiently near the target and if so, destroy the kamikaze ship and create the explosion at its former location.
It really shouldn't be that difficult (although I've said that of projects which have taken me months to complete).
It really shouldn't be that difficult (although I've said that of projects which have taken me months to complete).
- digdug
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yep, the timer event is fine, however it consumes a lot of resources (how much btw?).
the trick that i use (discovered by Bobby) is that Fragments explodes only against enemy sovereigns, against friendly sovereigns only he base damage is done.
the trick that i use (discovered by Bobby) is that Fragments explodes only against enemy sovereigns, against friendly sovereigns only he base damage is done.
- Arisaya
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I know how to make the WEAPON, but what I was referring to was getting the ship to use the weapon. What are the AI settings? my ships just fly around in circles and elliptical orbits around their target...
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Elliptical orbits around their target
It appears that you need to increase their maneuverability. If the kamikaze weapon is implemented as a regular weapon with a low or zero range, then the AI will use it as long as it has the maneuverability to reach the target.
- Arisaya
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- Location: At the VSS Shipyards in the frontier, designing new ships.
F50 wrote:Elliptical orbits around their target
It appears that you need to increase their maneuverability. If the kamikaze weapon is implemented as a regular weapon with a low or zero range, then the AI will use it as long as it has the maneuverability to reach the target.

Ah... ok! thanks! I'll try that sometime this week...
(shpOrder gPlayership 'barrelRoll)
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