Wingmans and autons

Post ideas & suggestions you have pertaining to the game here.
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digdug
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First wingmen Volkov is easy to get all you need to do is destroy nnn charon frigates and xxxxxxxxx.
this is probably easy for an experienced player, but remember that it's very difficult for a beginner. Also it's a SPOILER. :!:

However yes, autons needs to be rebalanced. If that is done by optimizing the AI, or giving them better orders or by increasing their survivability, it's a nice matter of discussion. :)

Check out also the UGWingmen mod done by FAD and Bobby, it's a huge improvement in autons and wingmens features. :D
http://xelerus.de/index.php?s=mod&id=213
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digdug
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Is there any rule against possible spoilers?
I assume that people who just downloaded the game are going to play it , not read all the forum , especialy "bug&brainstorms" And when I want talk about game mechanics i have no way to avoid "spoilers"
AFAIK no rules, but I alway try not to make them, unless they are requested, like in Beginner's Luck. :D
My point with Volkov is that it will be better if player will be allowed to kill more charon frigates before becoming a hero,
I agree

and that Volkov is a bit too strong at the begining and way too weak to survive later.
I like him strong, he can be very useful to the inexperienced player.
Also we all know that late game is quite unbalanced, if you get the right weapon-armor combination, it can be even boring.


I suggest a way to upgrade the autons-wingmens at certain fixed points, like at the st.kathrine system, at the first CSC, at Point Juno.
You dock with the station and do "customize autons" and put better equipment to them.

In this way autons will improve "with" the playership and can be another way to remove money from the players :D
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