max number of devices on non-playerships?

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Arisaya
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for example:

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		<Devices>
			<Device deviceID="&itRanxFPG;" omnidirectional="true" posAngle="180" posRadius="25"/>
			<Device deviceID="&itRanxFPG;" secondaryWeapon="true" omnidirectional="true" posAngle="180" posRadius="30"/>
			<Device deviceID="&itRanxGauss1;" secondaryWeapon="true" posAngle="230" posRadius="60" minFireArc="170" maxFireArc="10"/>
			<Device deviceID="&itRanxGauss1;" secondaryWeapon="true" posAngle="130" posRadius="60" minFireArc="350" maxFireArc="190"/>
			<Device deviceID="&itRanxGauss1;" secondaryWeapon="true" posAngle="90"  posRadius="35" minFireArc="350" maxFireArc="190"/>
			<Device deviceID="&itRanxGauss1;" secondaryWeapon="true" posAngle="270" posRadius="35" minFireArc="170" maxFireArc="10"/>
			<Device deviceID="&itRanxMassDriverRepeller;"  secondaryWeapon="true" posAngle="170" posRadius="55"/>
			<Device deviceID="&itRanxMassDriverRepeller;"  secondaryWeapon="true" posAngle="190" posRadius="55"/>
			<Device deviceID="&itRanxDShields;"/>
		</Devices>
seems to use only the first 7 weapons, while ignoring the last four...

I've checked over and over, and it always seems to refuse to use anything but the first seven weapon devices for some reason... All the ships do.
(shpOrder gPlayership 'barrelRoll)

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Prophet
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I can't say for AI ships but I tried 14 on a player ship (modded Molotok) and I could use them all. I had them installed ingame rather than code them in. Perhaps its a just a problem with the AI?
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Arisaya
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Prophet wrote:I can't say for AI ships but I tried 14 on a player ship (modded Molotok) and I could use them all. I had them installed ingame rather than code them in. Perhaps its a just a problem with the AI?
That's what I was thinking and I did find multiple weapons on a playership works. (hence the "non-playerships")
(shpOrder gPlayership 'barrelRoll)

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