
NEW Autons Extended v2.0 28ct
- dosbox-gamer
- Commonwealth Pilot
- Posts: 66
- Joined: Sat Apr 05, 2008 9:41 pm
- Location: Utopia Planitia Fleet Yards
Now introducing: the New Autons Extended v2.0 28ct! Includes two groups, standard & advanced, with names and value ranges for each. Also featuring different ship images for custom & illegal autons. With 2nd mod for having Auton Dealers in later systems. Feedback welcome and enjoy!
8)

"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
eer for the lazy among us can you give a link?
Crying is not a proper retort!
-
- Anarchist
- Posts: 19
- Joined: Thu Nov 20, 2008 4:53 pm
- Location: Centauri Commandship, Eridani System
Mod is not working for some reason... anyway the link to it on xelerus is:
The error I am recieving is:
Code: Select all
http://xelerus.de/index.php?s=mod&id=265
Pirate auton ship class: Unknown design type: d1363013
- dosbox-gamer
- Commonwealth Pilot
- Posts: 66
- Joined: Sat Apr 05, 2008 9:41 pm
- Location: Utopia Planitia Fleet Yards
Fixed the shields glitch - but now's there's something new (*spoiler*)
How do I get THIS to work? -- see <Dockscreens> (My 1st attempt at actual scripting, so feel free to pretend I have no idea what you just said...
)
<ShipClass UNID="&scIllegalAutonThief;"
manufacturer= ""
class= "330M mule auton"
type= ""
score= "80"
techOrder= "mech"
attributes= "auton"
mass= "5"
cargoSpace= "77"
thrust= "30"
maneuver= "12"
maxSpeed= "20"
dockScreen= "Main"
leavesWreck= "100"
>
<Armor>
<ArmorSection start="270" span="180" armorID="&itXMHArmor;" areaSet="0,2,3,7" />
<ArmorSection start="90" span="180" armorID="&itXMHArmor;" areaSet="1,4" />
</Armor>
<Devices>
<Device deviceID="&itOmniTurbolaserCannon;"/>
<Device deviceID="&itClassIICDeflector;"/>
</Devices>
<Image imageID="&rsMediumShips1;" imageX="672" imageY="0" imageWidth="48" imageHeight="48"/>
<AISettings
fireRateAdj= "12"
fireRangeAdj= "60"
fireAccuracy= "90"
perception= "5"
/>
<Communications>
<Message name="Form up" key="F">
<OnShow>
(objCommunicate gSource gSender 15)
</OnShow>
<Code>
(block Nil
(objCommunicate gSource gSender 13)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>
<Message name="Wait there" key="W">
<OnShow>
(not (objCommunicate gSource gSender 15))
</OnShow>
<Code>
(block Nil
(objCommunicate gSource gSender 14)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>
</Communications>
<DockScreens>
<Main
name= "330 mule auton"
>
<Panes>
<Default
desc="You are docked with an 330M mule auton.">
<Actions>
<Action name="Loot" imageID="&rsItemListScreen;" imageIndex="1" key="L" default="1" >
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>
<Action name="Jettison" imageID="&rsItemListScreen;" imageIndex="1" key="J">
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>
<Action name="Undock"
imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
(block Nil
(shpCancelOrders shp)
(shpOrderAttack gSource gPlayerShip)
)
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
<DockingPorts>
<Port x="0" y="40" />
<Port x="0" y="-40" />
<Port x="40" y="0" />
<Port x="-40" y="0" />
</DockingPorts>
</ShipClass>
How do I get THIS to work? -- see <Dockscreens> (My 1st attempt at actual scripting, so feel free to pretend I have no idea what you just said...

<ShipClass UNID="&scIllegalAutonThief;"
manufacturer= ""
class= "330M mule auton"
type= ""
score= "80"
techOrder= "mech"
attributes= "auton"
mass= "5"
cargoSpace= "77"
thrust= "30"
maneuver= "12"
maxSpeed= "20"
dockScreen= "Main"
leavesWreck= "100"
>
<Armor>
<ArmorSection start="270" span="180" armorID="&itXMHArmor;" areaSet="0,2,3,7" />
<ArmorSection start="90" span="180" armorID="&itXMHArmor;" areaSet="1,4" />
</Armor>
<Devices>
<Device deviceID="&itOmniTurbolaserCannon;"/>
<Device deviceID="&itClassIICDeflector;"/>
</Devices>
<Image imageID="&rsMediumShips1;" imageX="672" imageY="0" imageWidth="48" imageHeight="48"/>
<AISettings
fireRateAdj= "12"
fireRangeAdj= "60"
fireAccuracy= "90"
perception= "5"
/>
<Communications>
<Message name="Form up" key="F">
<OnShow>
(objCommunicate gSource gSender 15)
</OnShow>
<Code>
(block Nil
(objCommunicate gSource gSender 13)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>
<Message name="Wait there" key="W">
<OnShow>
(not (objCommunicate gSource gSender 15))
</OnShow>
<Code>
(block Nil
(objCommunicate gSource gSender 14)
(objSendMessage gSender gSource "Auton order acknowledged")
)
</Code>
</Message>
</Communications>
<DockScreens>
<Main
name= "330 mule auton"
>
<Panes>
<Default
desc="You are docked with an 330M mule auton.">
<Actions>
<Action name="Loot" imageID="&rsItemListScreen;" imageIndex="1" key="L" default="1" >
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>
<Action name="Jettison" imageID="&rsItemListScreen;" imageIndex="1" key="J">
(block Nil
(shpOrderLoot gSource gPlayerShip)
)
</Action>
<Action name="Undock"
imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
(block Nil
(shpCancelOrders shp)
(shpOrderAttack gSource gPlayerShip)
)
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
<DockingPorts>
<Port x="0" y="40" />
<Port x="0" y="-40" />
<Port x="40" y="0" />
<Port x="-40" y="0" />
</DockingPorts>
</ShipClass>
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner