Defiant Ship Class & StarFleet Weaponry:
So I took the Defiant gfx (made by Digdug, see? I remembered
![Wink ;)](./images/smilies/icon_wink.gif)
I used the Phaser XII from the 1701e mod, but toned down the damage and range. I'm thinking of making a full tech range of these as well.
I'm making my own Torpedo Launcher and a full series of torpedo ammo (off the top of my head there was photon, antimatter, and quantum), using the starburst effect ala the archcannon, but functioning as a seeker missile.
The primary guns of the Defiant are *Pulse* Phasers (I think), not the long beams of a std phaser, (although I think they did have one std array) so I've managed to adapt the effects of the Iocrym repeller, and it looks GREAT! (queue flashback to the battle of the wormhole) 8)
Singularity Cannon:
This is a very short range but very powerful singularity weapon, originally based on the Morningstar Cannon. It fires a single short-lived particle that does a large amount of 'singularity' damage (duh). It's a great base/station destroyer, but it's so short ranged you have to be careful of the base explosion, and it's fairly difficult to use against faster ships. I'm aiming to make it a balanced weapon for the latter stages (tech X).
Flak Defense Cannon & Missile Defense:
This weapon is making me chew on my fingernails. It fires a cloud (yeah, morningstar again) of antimatter (for now) particles in a 180 degree spread (kinda, game engine limitations) that is very short ranged. it's too powerful as a primary weapon, so I'm trying to make a missile defense turret out of it, but with limited success. Seems even the vanilla MissileDefense sux donkey balls, so I'm trying to make a better one.
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Any way, if any of you have any ideas or suggestions along these lines, please share! I'm going to be spending a fair portion of today with my head in some StarTrek wiki looking up all the freakin' weapons they came up with.