a couple of variables I don't know

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digdug
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What is this used for ?

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valueCharges=		"true"

and this ?

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showReference=		"true"
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alterecco
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showReference=		"true"
showReference i believe works like (itmSetReference). Basically it determines if the items base information will be show or not (like unknown items).

valueCharges i don't know ;(
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digdug
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I think that valueCharges is used to change the cost of the weapons after you use some (or all) of the charges.
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digdug
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OK this time I need to "decode" station variables:
what's the real difference (or use) between:

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maxHitPoints=		"250"
			hitPoints=			"150"
also what these are used for ?

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shipRepairRate=		"3"

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noBlacklist=		"true"
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digdug
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shipRepairRate is used in stations.
repairRate= "xx" is used to get a self-repairing station. Can shipRepairrate actually repair ships docked to the station ? :roll: Or ships spawned to the station? Have someone already tinkered with those ?

maxhitpoints and hitpoints are not so straightforward, as for example barricades use only maxStructuralHitPoints, that is a third version of HP for the stations. :?
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Arisaya
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maxHitPoints=		"250"
			hitPoints=			"150"
max HP is the highest possible value for HP
HP is the number of HP the object starts with (ie, if it starts with 150 out of 250, then it (when applicable) can repair itself up to 150

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shipRepairRate=		"3"
This is the rate of HP repair to NPC ships docked at the station

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noBlacklist=		"true"
This station does not blacklist the player
(shpOrder gPlayership 'barrelRoll)

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digdug
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thanks Wolfy :D
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