Dalva wrote:and can a weapon have more tahn one damage type?
I can find no examples of this in the vanilla xml. The only extra attributes defined in damage are: WMD, momentum, shatter, EMP, radiation, mining, blinding, device, disintegration.
However that doesn't rule out that it's possible. Give it a try and see what happens.
Does anybody have a list of the attributes for the various hard coded effects? MoltenBolt I've played with thanks to the Iocrym Repeller weapon, and a quick search reveals the LampLighter uses <ParticleComet>, but it sure would be nice to have a compiled list...
This is what I was able to pull from the source files.
2000+ lines, about 1/4 of that is whitespace, I gotta be out of my mind. But I did once reformat over 300 plaintext files from the online phreak version of the Anarch's Cook.book. I'm going to use standard XML formatting, even tho it most certainly will NOT be XML compliant
If you have a color, like #FFBB66, you could would remove the pound sign (#) and break it up into three sections, adding "0x" before each, so #FFBB66 would be:
"0xff, 0xbb, 0x66"
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
Is it possible to delay the activation of an effect? Say I wanted to create a missile that started tracking and accelerating towards a selected target after 60 frames.