The <Flare> fragment do not explode because the <fragment> misses the lifetime variable.
Here is the code copied and pasted from StdWeapons.xml
Code: Select all
<Missile ammoID="&itHighFluxMAG;"
type= "missile"
damage= "thermo:8d24; WMD7"
lifetime= "60"
missileSpeed= "30"
hitPoints= "30"
sound= "&snMissileLauncher;"
>
<Image imageID="&rsMissiles;" imageX="0" imageY="16" imageWidth="16" imageHeight="16" imageFrameCount="12" imageTicksPerFrame="3"/>
<Fragment
count= "1"
type= "radius"
damage= "thermo:8d24; WMD7"
minRadius= "1"
maxRadius= "4"
missileSpeed= "0"
>
<Effect>
<Flare
style= "fadingBlast"
radius= "190"
primaryColor= "0xff, 0xff, 0xf0"
lifetime= "8"
/>
</Effect>
</Fragment>
</Missile>