
Not yet coded ships.
-
- Closed Account
- Posts: 170
- Joined: Tue Sep 04, 2007 6:31 pm
- Location: Mining an Asteroid Belt
I was looking in the TDB today and saw up in the reference "scOrion" and "scEmpress" I remember seeing the Aquila and Aurochs like that a couple versions back. Want to give us some hints George? 

This is our game. And George is our hero.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
You mean these?
<!ENTITY scOrion "0x00153007">
<!ENTITY scEmpress "0x00153008">
There doesn't seem to be any ship attached to them though...
(I figured out what TDB is
TDB being the .tdb file that can be extracted with transdata.)
<!ENTITY scOrion "0x00153007">
<!ENTITY scEmpress "0x00153008">
There doesn't seem to be any ship attached to them though...
(I figured out what TDB is
TDB being the .tdb file that can be extracted with transdata.)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
The korolov section of transcendence.xml's list of entity UNID's, but not korolov.xmlStormhawk wrote:Yeah, those! They're in the Korolov section aren't they? Some kind of starliners perhaps?
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
They may not be in until 1.0, so don't be disappointed when .99d comes around. (99d is meant as a bug/balance-fix update, not as content adding as far as I last heard)Stormhawk wrote:Hmm, interesting. Can't wait to see what they are!
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
Microsoft!?! Are they still around? Too bad, keeping this good game from us...Stormhawk wrote:I knowBut I wonder why it's taking so long. George is probably pretty busy with Microsoft still.
.]
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
He might just skip straight to 1.0 considering all the time that's gone by...
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
-
- Closed Account
- Posts: 170
- Joined: Tue Sep 04, 2007 6:31 pm
- Location: Mining an Asteroid Belt
I've thought that too, and I'm wondering if he's not working on the next, next version. So it'll be six months between each one rather than two months and then two years.
This is our game. And George is our hero.