I wish that some wingmen can talk to you, and even program some of them to scream upon death.
BTW, how do I make a wingman say my player name?
[I'm using the Hornet wingman mod as my reference for now]
In my mod, I've planned to make some of my wingmen speak differently. Maybe it would need a table or some randomizing stuff.
Wingmen with Different Personalities
- Hatsuya Kanzaki
- Militia Lieutenant
- Posts: 145
- Joined: Wed May 13, 2009 6:10 pm
- Location: leading an armada of Realians driving sword-shaped gunships and WearGears
- Hatsuya Kanzaki
- Militia Lieutenant
- Posts: 145
- Joined: Wed May 13, 2009 6:10 pm
- Location: leading an armada of Realians driving sword-shaped gunships and WearGears
I'm trying to apply that one on this line of code:
(objSendMessage gSender gSource "Okay, I'll be waiting, %name%")
but it doesn't display my character name T_T
(objSendMessage gSender gSource "Okay, I'll be waiting, %name%")
but it doesn't display my character name T_T
Try this:
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
As for making dialogue, you could place your text into staticData on your wingman's ship and simply retrieve it with events.
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
As for making dialogue, you could place your text into staticData on your wingman's ship and simply retrieve it with events.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
Does that work??Prophet wrote:Try this:
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
If not you can use
Code: Select all
(plyComposeString gPlayer "Hello %name%")
- Hatsuya Kanzaki
- Militia Lieutenant
- Posts: 145
- Joined: Wed May 13, 2009 6:10 pm
- Location: leading an armada of Realians driving sword-shaped gunships and WearGears
You mean like the one in Arco Vaughn's? in CentauriWarlords.xml?Prophet wrote:Try this:
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
As for making dialogue, you could place your text into staticData on your wingman's ship and simply retrieve it with events.
Prophet wrote:
Try this:
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
Does that work??
nope, it doesn't
I've been using (cat "") too much in my stations... sorry Hatsuya Kanzaki
If you could add some more detail about what kinds of things you want the wingmen to say, or better yet, when, we could give you a better answer as to *how* to do it. Needless to say there are many ways of making wingmen talk.
Try this:
(objSendMessage gSender gSource (cat "Okay, I'll be waiting, "%name%))
Does that work??


I've been using (cat "") too much in my stations... sorry Hatsuya Kanzaki
That's a great place to look. Korolov.xml has some stuff also.You mean like the one in Arco Vaughn's? in CentauriWarlords.xml?
If you could add some more detail about what kinds of things you want the wingmen to say, or better yet, when, we could give you a better answer as to *how* to do it. Needless to say there are many ways of making wingmen talk.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Hatsuya Kanzaki
- Militia Lieutenant
- Posts: 145
- Joined: Wed May 13, 2009 6:10 pm
- Location: leading an armada of Realians driving sword-shaped gunships and WearGears
These are the things on my mind right now.
Arcana Interceptors
Actually, the Arcana Interceptors were mostly piloted by cheery Arcana Apprentices.
If they're called, they'll say:
"Hello there, %sir% %name%!"
If they're told to attack and the target's there:
"I got one! I got one, master!"
"Sure, why not!"
"We'll hit that thing damn hard!!!"
If they're told to attack but no target available:
"Sorry dude, can't do that"
Arcana Interceptors
Actually, the Arcana Interceptors were mostly piloted by cheery Arcana Apprentices.
If they're called, they'll say:
"Hello there, %sir% %name%!"
If they're told to attack and the target's there:
"I got one! I got one, master!"
"Sure, why not!"
"We'll hit that thing damn hard!!!"
If they're told to attack but no target available:
"Sorry dude, can't do that"