The way I see it, there are really three basic ways to play this game.
1. You can play it normally, maybe with a few customizations, but nothing that ruins the balance of the game.
2. You can play it like a hardcore rogue-like where, if you die, you don't resurrect. Actually I think it would be nice if the game had a toggle-able option of removing your savefile if you die. Permadeath.
3. You can cheat like crazy just because you like having overpowered weapons and being an indestructible harbinger of doom.
I like #1. How do you play?
(Actually it occurs to me that this question has probably been asked a dozen times before, but...)
How You Play
My style of play is what I like to call "The Merchant"
I always have a mule or 7 with me.
When entering a new system I check all the stations for good deals, sell loot etc.
I have a few choice mods loaded, always a different assortment.
If I die, I'm dead. No res.
I always have a mule or 7 with me.
When entering a new system I check all the stations for good deals, sell loot etc.
I have a few choice mods loaded, always a different assortment.
If I die, I'm dead. No res.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
I like to play a couple of times "vanilla" only, when a new version comes out.
Then i like to throw in some enhancing mods, trying not to unbalance the game.
If I die, I like to resurrect and try again, usually I even self-destruct if the battle I just did wasn't as good as I was expecting it.
However the switch "no savegame" could be interesting for future versions when we will have global hi-scores
Then i like to throw in some enhancing mods, trying not to unbalance the game.
If I die, I like to resurrect and try again, usually I even self-destruct if the battle I just did wasn't as good as I was expecting it.
However the switch "no savegame" could be interesting for future versions when we will have global hi-scores

- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
#2 for my real playthroughs - I only ever cheat like crazy when playtesting my mods (since usually I have to, seeing as many features are not seen until late game!)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Oh and yes, I play with mods
(obviously...)

(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
Yeah, we need a 4.alterecco wrote:I'm sad to say that my playstyle is #0...
When i do play it is usually #3, for modding or for release
4) You only play to test a mod or prove a concept (while waiting for the next version to be released).
I would say I played 2 every time a new version comes out, until I find all the new stuff, and then shift back to 4 which seems to be the way I truly enjoy Transcendence.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Modding transcendence is what makes it truly fun for a good number of us, if not all of us long-timers here...
Oh, and I use balanced mods

Oh, and I use balanced mods

(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
I suppose that's true for me, too. I mostly play to try out how the new stuff I've implemented is working. Although I'll often as not stick with it and play through most of the game when everything is working right.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


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- Closed Account
- Posts: 136
- Joined: Wed Jul 12, 2006 7:49 pm
I play a combination of 1 and 2. I use absolutely no mods, but I don't start over when I die, I just take the score penalty.
- doctorfrog
- Anarchist
- Posts: 12
- Joined: Wed Aug 13, 2008 3:09 am
#2. I tend to ironman it, myself, and I'm surprised others here do as well. Though I've tired of the encyclopedic knowledge requirements of Nethack, I still consider Transcendence to be a roguelike. As such, can't play it any other way.
I hope an option is put in to auto-delete saves on death, even if only to satisfy that masochistic streak that Nethack and its ilk bring out.
I hope an option is put in to auto-delete saves on death, even if only to satisfy that masochistic streak that Nethack and its ilk bring out.