Do the filters E and F in sysFindObject come from the players perspective or do they take into account the source objects perspective?
What are objects with no friends or enemies (such as a shot created with sysCreateWeaponFire with no firer) considered? (yes I know they are not included int sysFindObject but they can be used as the source)
sysFindObject and EF
- Betelgeuse
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Crying is not a proper retort!
- Arisaya
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f should be fore all constructive, and e should be destructive
(chaos and order do not seem to matter in this case)
(chaos and order do not seem to matter in this case)
(shpOrder gPlayership 'barrelRoll)
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- Betelgeuse
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yes but that is from the point of the player. I would like it to be independent of the players perspective. (like most of the rest of the script)
Crying is not a proper retort!
- Arisaya
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you mean, dependant on the ship the script is run on?Betelgeuse wrote:yes but that is from the point of the player. I would like it to be independent of the players perspective. (like most of the rest of the script)
(shpOrder gPlayership 'barrelRoll)
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- Betelgeuse
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or shot yes, Atarlost on irc says it is dependent on the ship the script is run on but he didn't test what happens with shots. (or what happens in nil shooter cases)Wolfy wrote:you mean, dependant on the ship the script is run on?
Crying is not a proper retort!