Turns out the REAL .99c aniversary is tomm!

General discussion about anything related to Transcendence.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Because somebody gave me the date for .99b! >.>

Anyways, it's going to be tomm the 21st!

//is hoping for a teaser or a release!//
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Huh?
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

schilcote wrote:Huh?
Oh... you may remember my other thread about missing the aniversary of .99c... that was the date for .99B
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

Oh.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
Wurmish
Militia Lieutenant
Militia Lieutenant
Posts: 174
Joined: Mon May 11, 2009 2:26 am
Location: A tesseract

Is this a good mistake or a bad mistake? O.o
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

It's been exactly 386 days, 13 hours and 39 minutes from when 0.99 has been released.

I remember the community really appreciated the screenshot with the Korolov freighter that had been released just before 0.99.
It would be nice to have something like that for 1.0 too :D
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

*is crossing fingers for epic post!* XD
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Transcendi
Commonwealth Pilot
Commonwealth Pilot
Posts: 56
Joined: Fri Aug 18, 2006 11:19 pm

Any idea how long it will be before a new version comes out?
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

dunno... relativly soon probably. Month or two?
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2828
Joined: Mon Aug 17, 2009 4:27 am

I'm looking forward to it...hell, aint everyone?

I'm interested to see what new content George can come up with...as well as fixing the bugs (my copy of .99c is really buggy, mostly due to the godmod I down.oaded being....a little glitchy)...

But, like all good things, it's something I can wait for.
Mischievous local moderator. She/Her pronouns.
User avatar
Atarlost
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

If you're talking about alterecco's godmod the problems with the item list interface only. If you create items by UNID or name you shouldn't have any problems.
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2828
Joined: Mon Aug 17, 2009 4:27 am

Atarlost wrote:If you're talking about alterecco's godmod the problems with the item list interface only. If you create items by UNID or name you shouldn't have any problems.
Yeah. That's the one...and usually, I do that by name. Problem is, I don't have the UNIDS, and for all I have an excellant memory for item names, it can be hard to spawn something I don't use much. I've also managed to get it to glitch when trying to change equipment on wingmen....I once managed to have Volkov stuck with no weapons, and the game crashed every time I tried installng any weapons. Only had that once though.

But, that aside....bring on V1.0!....whenever that may be. :twisted:
Mischievous local moderator. She/Her pronouns.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Well, august is practically over...
I guess a september release date is most likely then, given George's past release pattern. Then again, he could push it back since this is afterall, 1.0.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2828
Joined: Mon Aug 17, 2009 4:27 am

Wolfy wrote:Well, august is practically over...
I guess a september release date is most likely then, given George's past release pattern. Then again, he could push it back since this is afterall, 1.0.
Whenever it is, it's well worth waiting for.....
Mischievous local moderator. She/Her pronouns.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

:D
*stares at screen and keeps refreshing, hoping that suddenly that 0.99c download button will change to 1.0*
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Post Reply