game time
- Betelgeuse
- Fleet Officer
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How many ticks are in a second? This has most likely been answered before but there seems to be conflicting answers.
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- Anarchist
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A tick is a variable unit of time measurement, if I recall correctly.
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- alterecco
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This is the data i have available.
1 second realtime is 60 seconds game-time.
at 30 FPS, 30 ticks == 1 realtime second.
Time is compressed 5 times under autopilot
I can not recall whether ticks are also compressed, but i don't think so (would not make sense)
.]
1 second realtime is 60 seconds game-time.
at 30 FPS, 30 ticks == 1 realtime second.
Time is compressed 5 times under autopilot
I can not recall whether ticks are also compressed, but i don't think so (would not make sense)
.]
It would make sense to me. Everything in the game runs faster in autopilot, so it would seem like whatever ticks run should too.alterecco wrote:This is the data i have available.
1 second realtime is 60 seconds game-time.
at 30 FPS, 30 ticks == 1 realtime second.
Time is compressed 5 times under autopilot
I can not recall whether ticks are also compressed, but i don't think so (would not make sense)
.]
What do ticks do anyway?
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- Aury
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The ticks can't be compressed, because if they were... ok, hmmm... Let's just say you see at the speed of the ticks. If the ticks are compressed, so is what you view, and thus you'd be seeing the exact same thing.schilcote wrote:*is confused*Atarlost wrote:Ticks are not compressed. If they were autopilot wouldn't speed anything up.
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Aha. So they're the rate at which the screen is drawn?Wolfy wrote:The ticks can't be compressed, because if they were... ok, hmmm... Let's just say you see at the speed of the ticks. If the ticks are compressed, so is what you view, and thus you'd be seeing the exact same thing.schilcote wrote:*is confused*Atarlost wrote:Ticks are not compressed. If they were autopilot wouldn't speed anything up.
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alterecco wrote:This is the data i have available.
1 second realtime is 60 seconds game-time.
at 30 FPS, 30 ticks == 1 realtime second.
Time is compressed 5 times under autopilot
I can not recall whether ticks are also compressed, but i don't think so (would not make sense)
.]
Line 381 in CommonwealthMining.xml states:
"Time between missions (5400-8990 or 3-5 real minutes)"
so 30 ticks per sec is correct
I believe that ticks are compressed by autopilot as a recurring event with a delay of 9000 ticks (5 mins) will fire every 1800 ticks (1 min) with autopilot active.
Consider fps as "Real" time and ticks as "Game" time,
@ 30 fps and 30 ticks per sec you have 1 tick per frame
with autopilot that jumps to 5 ticks per frame and you get time compression in the game relative to real time.
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Exactly, that's what I thought. But according to everyone else, ticks are the same as frames...Prophet wrote:alterecco wrote:This is the data i have available.
1 second realtime is 60 seconds game-time.
at 30 FPS, 30 ticks == 1 realtime second.
Time is compressed 5 times under autopilot
I can not recall whether ticks are also compressed, but i don't think so (would not make sense)
.]
Line 381 in CommonwealthMining.xml states:
"Time between missions (5400-8990 or 3-5 real minutes)"
so 30 ticks per sec is correct
I believe that ticks are compressed by autopilot as a recurring event with a delay of 9000 ticks (5 mins) will fire every 1800 ticks (1 min) with autopilot active.
Consider fps as "Real" time and ticks as "Game" time,
@ 30 fps and 30 ticks per sec you have 1 tick per frame
with autopilot that jumps to 5 ticks per frame and you get time compression in the game relative to real time.
I'm still confused.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad