I do not know if I am saying nonsense, or if the topic has already been discussed, but I wonder if you could change the sound when you walk into a stargate, (perhaps using an MP3 file).
Thanks!
The Stargate and the possibility to change their sound.
- digdug
- Fleet Admiral
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Hi nitrito,
if you mean a stargate jump using the button G, no it's not possible. (can somebody confirm this ?)
if you mean a jump using the function objGateTo, then you can specify a different effect, that can use new graphics animation and sound (WAV only, for now, MP3 in an unspecified future version)
if you mean a stargate jump using the button G, no it's not possible. (can somebody confirm this ?)
if you mean a jump using the function objGateTo, then you can specify a different effect, that can use new graphics animation and sound (WAV only, for now, MP3 in an unspecified future version)
If you override the basic stargate station object from Transcendence.xml you can substitute the sound with another or create a custom one, as long as the sound is a .wav file.
I tested this with a small explosion effect and it worked fine.
I tested this with a small explosion effect and it worked fine.
Code: Select all
<StationType UNID="&stStargate;"
name= "(stargate)"
sovereign= "&svIndependent;"
dockScreen= "Main"
dockingPorts= "4"
multiHull= "true"
immutable= "true"
gateEffect= "&efMYCUSTOMEFFECT;" ;; change this effect unid
definiteArticle= "true"
>
<Image imageID="&rsStargate;" imageX="0" imageY="0" imageWidth="128" imageHeight="128" imageFrameCount="12" imageTicksPerFrame="3"/>
<DockScreens>
<Main
name= "=(objGetName gSource)"
>
<Panes>
<Default
desc= "You are docked at an alien stargate. These giant structures are used by the Ancient Races to move their starships across the Galaxy. Stargates are the best mode of faster-than-light travel and they are the only method known to humans.">
<Actions>
<Action name="Undock" cancel="1" key="U">
<Exit/>
</Action>
</Actions>
</Default>
</Panes>
</Main>
</DockScreens>
</StationType>
;; This is the new effect
<Effect UNID="&efMYCUSTOMEFFECT;"
sound="&snNewStargateSound;" ;; New Custom sound
>
<Image imageID="&rsNewStargateAnimation;" ;; New Custom Animation
imageX="0"
imageY="128"
imageWidth="128"
imageHeight="128"
imageFrameCount="16"
imageTicksPerFrame="2"/>
</Effect>
<Sound UNID="&snNewStargateSound;" filename="NewStargate.wav"/>
<Image UNID="&rsNewStargateAnimation;" bitmap="NewStargateAnimation.jpg" bitmask="NewStargateAnimation.bmp" loadOnUse="true"/>
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