When was the last time the enemy (and friendly for that matter) ship AI was updated? 0.7? I want to fight against smarter enemies. If I have a ship that flies around with a Hyperion, Iocrym Veil, and Quantumsphere Disentergrator + Iocrym Repeller, Hornet Battlepods and Corsairs should not mess with me. If I get my enemy's shields down, he should start running away or perhaps kamikaze (another addition for the Ferians?). Alot of ships just seem a bit block headed. Millitary ships should attempt to function as a group, maybe have one command ship that takes in information from the rest of the group and coordinates them, I.E. when a bunch of centurions attack an Ares base, instead of just flying in and blasting, they should try some sort of tactical manuvering.
What say you?
AI Improvements
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Well, if every ship and station got overriden, we could in theory manually do this by adding an overlay that changes behavior based on the ship's immediate surroundings and its current behavior, and its ship-type/loadout...
(shpOrder gPlayership 'barrelRoll)
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- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
And there's a new AI type in RC2 too.
(shpOrder gPlayership 'barrelRoll)
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