Cheat to preview ships in action?
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Would be nifty if there was some way to load up or cycle through ships in the preview screen that you want to watch. Then when you're working on some custom ships, you don't have to track them down in-game to see them or sit there reloading over and over until they appear on the preview screen. You can just select them and watch them go.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
there is: press 'n'
to select enemies, well you can't...
But that's what godmod is for w/ its new head2head ship spawning (at least once Alterecco fixed a bug in it that seems to have appeared with RC2...)

to select enemies, well you can't...
But that's what godmod is for w/ its new head2head ship spawning (at least once Alterecco fixed a bug in it that seems to have appeared with RC2...)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
What happens with some of them?Atarlost wrote:It'd be better to be able to do it natively.
Also, OnDestroy events should be ignored in the intro screen.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
If an OnDestroy event on a ship creates a vengance ship (as the ondestroy for corporate stations do) the avenging ships will be generated, but will never be targeted except by seconday weapons that cannot bear on the selected target, which fire on targets of opportunity. Very few ships in default Transcendence have significant firepower in non-omni secondary weapons. It's pretty much just the Xenophobe Worldship and Arc that can clean up ships generated in onDestroy events. The escorts generated by Charon frigates pose a similar problem, but are wimpy enough to be cleaned up by anything with a non-omni secondary weapon.
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
That bug was fixed shortly after RC2 was released... The latest version is always on GitHubWolfy wrote: But that's what godmod is for w/ its new head2head ship spawning (at least once Alterecco fixed a bug in it that seems to have appeared with RC2...)
If anyone has any requests for functionality they would like to see, I am listening

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Last edited by alterecco on Fri Nov 13, 2009 12:38 pm, edited 1 time in total.