I'm just going to bring up one thing REALLY quick. It shouldn't take 75 minutes to write.
I prefer using Wolfen quite a bit, sometimes the Sapphire. Either case mining is now something I do fairly standard early game (before Rigel, usually amassing around 10000 to 25000 credits) and mid to late game (for rins if Ferian farming doesn't do enough). I would not say that mining is not POSSIBLE in the Wolfen or Sapphire, but just more trips are required (especially the Wolfen). Mining cargo expansion is quite nice.
Mining Changes
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
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- Commonwealth Pilot
- Posts: 55
- Joined: Wed Aug 27, 2008 6:30 pm
- Location: USA
Maybe the mining cargo expansion should take up two device slots (one for the hold, one for the grappling mechanism) to limit the combat strength of Wolfen and Sapphire miners. Other mining equipment could also use up device slots (and increase overhead). To further weaken miners, ships could lose maneuverability at a greater rate when encumbered. When a ship is carrying enough ore, omnidirectional weapons would become most practical. As a last resort, pilots could eject their mined ore.
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
You already lose maneuverability when you're loaded up with 100 tons of ore, especially in a small ship. I have no objection to making the tools which allow for bringing ore onboard and smuggling goods but are separate from the cargo holds, so you can trade your ability to load as much ore for the extra device slot, or if you use enough device slots you can smuggle, mine and expand your cargo. After all, the more device slots you use, the less weapon enhancers you'll have installed.
It would also be good if miners needed to buy certain equipment to mine certain asteroids. For example, purchase certain shields which will protect from damage likely to be caused from certain types of asteroids. Radiation damage, explosion damage, shards of rock, etc...
I think a major aspect to making mining more fun is just to add more variety. If you're just sitting there blasting one rock after another, it gets boring fast. Even finding a little ore is exciting, but in the end that's all there currently is - blast rock, blast rock, blast rock, blast rock, collect ore, blast rock, blast rock... - If you add more variety to it, it'll improve things dramatically. I think missions would do quite a bit to break it up, even if its just purchasing the location of a rich asteroid, mining it, selling the ore, and returning to the station.
Regarding ship choices - some ships are going to be better at some things than others. Freighters suck at combat and rock at mining. Wolfens rock at combat and suck at mining. This is the choice you make when you choose your ship.
It would also be good if miners needed to buy certain equipment to mine certain asteroids. For example, purchase certain shields which will protect from damage likely to be caused from certain types of asteroids. Radiation damage, explosion damage, shards of rock, etc...
I think a major aspect to making mining more fun is just to add more variety. If you're just sitting there blasting one rock after another, it gets boring fast. Even finding a little ore is exciting, but in the end that's all there currently is - blast rock, blast rock, blast rock, blast rock, collect ore, blast rock, blast rock... - If you add more variety to it, it'll improve things dramatically. I think missions would do quite a bit to break it up, even if its just purchasing the location of a rich asteroid, mining it, selling the ore, and returning to the station.
Regarding ship choices - some ships are going to be better at some things than others. Freighters suck at combat and rock at mining. Wolfens rock at combat and suck at mining. This is the choice you make when you choose your ship.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
As much fun as anything else you do in the game. Base-cracking is grinding, Korolov is grinding, trading is grinding - Transcendence apparently consists of a lot of grinding. If those things can be made tolerably fun, then so can mining.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


I put this together today, trying to add some minor changes.
Mining changes
It's just a whole mess of little changes and tweaks that end up making a fair bit of a difference.
Changes:
Asteroids are mobile
Asteroids are destructible
90% of asteroids have something in them
Reduced the amount of ore in each asteroid
Asteroids generate ore appropriate for their level
Asteroids will drop half of their ore when destroyed
Large asteroids can be mined, broken into smaller asteroids and then mined some more.
Did I mention they are mobile? This is actually a major change. Try it and you'll see.
Different asteroid types have different mixes of items at all levels.
Different asteroid types have different damage thresholds.
There's more but my battery is almost dead...
this is not a finished mod, it's not even really a mod at all, more of a demo/brainstorm of what is possible for everyone to try and see what they like. Please don't bring up any balance issues because that's not the goal, but rather suggest ideas on how to make it more fun first.
Please, everyone, feel free to post comments and suggestions, requests or just throw some crazy ideas out.
Thanks.
Mining changes
It's just a whole mess of little changes and tweaks that end up making a fair bit of a difference.
Changes:
Asteroids are mobile
Asteroids are destructible
90% of asteroids have something in them
Reduced the amount of ore in each asteroid
Asteroids generate ore appropriate for their level
Asteroids will drop half of their ore when destroyed
Large asteroids can be mined, broken into smaller asteroids and then mined some more.
Did I mention they are mobile? This is actually a major change. Try it and you'll see.
Different asteroid types have different mixes of items at all levels.
Different asteroid types have different damage thresholds.
There's more but my battery is almost dead...

this is not a finished mod, it's not even really a mod at all, more of a demo/brainstorm of what is possible for everyone to try and see what they like. Please don't bring up any balance issues because that's not the goal, but rather suggest ideas on how to make it more fun first.
Please, everyone, feel free to post comments and suggestions, requests or just throw some crazy ideas out.
Thanks.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
smells like Nova's mining XD
However, I must say I certainly found mining there more fun than mining here
(and sometimes just blowing up asteroids with my uber-powerful polaris beam weapon was fun too...)
However, I must say I certainly found mining there more fun than mining here

(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- Commonwealth Pilot
- Posts: 66
- Joined: Wed Mar 21, 2007 12:45 am
Prophet,
This is an ambitious effort!
One thing that I noticed in your mod is that ore-bearing asteroids will explode, often quite violently. This could probably stand to be toned down to disintegration and made consistent across all asteroids.
I also think that yields could be reduced to a few tons per asteroid; I made around 70,000 credits in Eridani from all the ceralloy dropping off ice asteroids.
I liked the very infequent drops of stuff like uranium nodules.
Mobile asteroids didn't really seem to add or subtract anything.
I'm not sure if this would be possible within the current limits of the game, but could different ores be assigned different sprites? This would simplify mining enormously.
I do think that this improves mining over the tedium of base.
This is an ambitious effort!
One thing that I noticed in your mod is that ore-bearing asteroids will explode, often quite violently. This could probably stand to be toned down to disintegration and made consistent across all asteroids.
I also think that yields could be reduced to a few tons per asteroid; I made around 70,000 credits in Eridani from all the ceralloy dropping off ice asteroids.
I liked the very infequent drops of stuff like uranium nodules.
Mobile asteroids didn't really seem to add or subtract anything.
I'm not sure if this would be possible within the current limits of the game, but could different ores be assigned different sprites? This would simplify mining enormously.
I do think that this improves mining over the tedium of base.
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- Developer
- Posts: 2998
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I really like this idea! The one suggestion I have is that maybe it should take some skill to mine. E.g., like EV Nova, maybe you need to chase down the mined ore.Prophet wrote:I put this together today, trying to add some minor changes...
This would (I think) be easy to do: Instead of ejecting station objects, maybe the asteroid ejects missile objects that you have to hit with your ship. Then on the <OnDamage> event, you can collect the ore (if you have the proper equipment, etc.)
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Atarlost wrote:It sounds like it's been pushed into free easy money territory, which means it would push out all other strategies.
No whining about balance issues until mining is made fun. That means you, Atarlost!Prophet wrote:Please don't bring up any balance issues because that's not the goal, but rather suggest ideas on how to make it more fun first.
Last edited by Aeonic on Tue Dec 01, 2009 4:55 am, edited 1 time in total.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Better a fun unbalanced game than a boring balanced one. Regardless, this is about testing if a concept works at all and is fun, NOT about testing whether it is balanced, that can be dealt with later. You cannot balance a system that is not finished.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


We already have a fun game, though, so the choice is not between a fun unbalanced game and a boring balanced one, but between a balanced one that maybe doesn't include mining and an unbalanced one that does.
I've seen what happens when you take no account of balance. It's not pretty.
I've seen what happens when you take no account of balance. It's not pretty.