http://neurohack.com/downloads/Trans10RC6.zip
Almost entirely bugfixes. I don't envision adding any more features before 1.0. There is one crash bug out there that I may hold up the release for, but other than that, I think this is good to go.
As always, let me know what you think.
Change list is here:
http://neurohack.com/transcendence/VersionHistory.html
RC6
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- Anarchist
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Awesome. Too bad I haven't finished playing rc5 through yet. Oh well. ;]
Kinda dislike the new text though... Its all rounded, and ugly imo.
Kinda dislike the new text though... Its all rounded, and ugly imo.
Last edited by Branden on Fri Jan 29, 2010 5:07 am, edited 1 time in total.
- Xephyr
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Ugh, this new text might take a little getting used to.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Aury
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I havn't had a chance to actually check it out; any screens of the new font?
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Actually, what the best beginner ship depends on your playstyle. I suggested the sapphire because it is the best of both worlds - i.e. it can't maneuver as fast as a Wolfen but is much better than the freighter. It can't carry as much cargo or as many devices as a freighter but much more than a Wolfen.dogeddie wrote:So is the Wolfen a better beginner ship? Thanks
The idea is that once you know how you want to play, you can either move to a specialized ship or you can stick to the sapphire if you like it best.
Wolfen:
Can possibly be hard to control for a newbie and the lack on cargo space means you need to pick your loot carefully. It's an extremely good ship once you get the hang of it and many people seem to like it best. It's good for a beginner who usually just runs through the game without trying to do everything. The learning curve might be a little steep though.
Freighter:
Slow, and the gameplay is correspondingly slow too. Emphasis is on farming each system for money and trade routes so that you can get the best equipment possible. Can't kill as fast as a Wolfen in the hands of a good player but is certainly good for a very defensive player. It's best for a beginner who generally tries to be as thorough as possible in this sort of game.
If you don't know how you'd like to play, then just pick the sapphire. If you find yourself wishing for more cargo space, switch to the freighter. If you want a faster ship, switch to the Wolfen.
Sometimes I find myself wishing the sapphire was just a tiny bit faster, since .02 doesn't feel like that much of a difference over the freighter, but I'm just idly wishing for a Wolfen with better cargo and device capacity probably.
RC6 looks lovely so far.
RC6 looks lovely so far.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
Go make a wolfen mod with the extra cargo and device space and then kill all.. simple as thatWurmish wrote:Sometimes I find myself wishing the sapphire was just a tiny bit faster, since .02 doesn't feel like that much of a difference over the freighter, but I'm just idly wishing for a Wolfen with better cargo and device capacity probably.
- PKodon
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Hmm, I don't think the new font looks as crisp and sharp as the old font did. It's larger, but thinner, which may make it more difficult to read, for some people.
Also, being taller, I wonder how many dock screens this will affect, and is this part of the reason the Northwinds Equipment mod's weapons show up in station/ship inventories with part of their description overwriting the nest item's title?
Also, being taller, I wonder how many dock screens this will affect, and is this part of the reason the Northwinds Equipment mod's weapons show up in station/ship inventories with part of their description overwriting the nest item's title?
Part of that may be that I'm wordy. Some of the shields have allways overflowed. Anything that reduces the amount of text I can squeeze into a given space is bad though when you're so limited and have the game engine sticking stats of indeterminate length after the description.
But I'm here about something else. George broke onFireWeapon for builtin configurations. http://wiki.neurohack.com/transcendence/trac/ticket/290
But I'm here about something else. George broke onFireWeapon for builtin configurations. http://wiki.neurohack.com/transcendence/trac/ticket/290