RC7

New releases and announcements from George and the staff.
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Xephyr wrote:Now I've just killed Arco and destroyed his container habitat, but everyone at Raisu is hiding and I've still got the coordinate tag pointing to the container habitat, and "Mission Complete" never flashed on the screen.

:( This new version is a little disappointing so far.
I can't reproduce this and could use some help.

Does it always happen? Try saving just before you get the mission and see if reproduces. If it does, I'd love to see the save file.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

bmbl found a giant bug in the intro screen... 'n' nolonger deletes the formerly shown ship (I confirmed this; I managed to do it till it killed my comp's performance)
Last edited by Aury on Sun Feb 14, 2010 11:34 pm, edited 1 time in total.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
bimbel
Militia Lieutenant
Militia Lieutenant
Posts: 181
Joined: Wed Jul 05, 2006 8:22 am
Location: Germany
Contact:

The new intro screens seems to get messy after some time :D
first image after 10-15 seconds of holding n, each other image after 30/60 more seconds of holding n!

Image
Image
Image

It goes so far to get awfully slow :D

http://wiki.neurohack.com/transcendence/trac/ticket/321
User avatar
Psycholis
Militia Commander
Militia Commander
Posts: 298
Joined: Sun Mar 05, 2006 8:23 pm
Location: Missouri

bimbel wrote:The new intro screens seems to get messy after some time :D
first image after 10-15 seconds of holding n, each other image after 30/60 more seconds of holding n!

http://wiki.neurohack.com/transcendence/trac/ticket/321
lol, just did this. when it shows the 'crowd' my CPU is at 20% across all cores. still looks smooth, but i could see how this might tax a slower computer.
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

bimbel wrote:The new intro screens seems to get messy after some time :D
first image after 10-15 seconds of holding n, each other image after 30/60 more seconds of holding n!

It goes so far to get awfully slow :D

http://wiki.neurohack.com/transcendence/trac/ticket/321
Awesome bug. I wish I could keep it somehow.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Or a computer with 2.5GB of ram being used by firefox... :P

:lol:


Anyways, instead of an RC8, think this could get fast-patched to an RC7a?


------------

in other news, I got transcendence below 1FPS by jamming a nail clipper over my 'n' key and letting it run for 4 mins or so...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 857
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

How vexing. I can't seem to reproduce the bug myself.

Anyway, I backtracked to Eridani and saved, maybe you could take a look? Docking at Raisu after returning to Eridani makes my targeting program select the destroyed container habitat.

http://www.mediafire.com/file/hgiyiyzzdem/Evan.sav
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
User avatar
Blitz
Militia Commander
Militia Commander
Posts: 342
Joined: Wed Mar 07, 2007 7:29 am

Just came online to report the same problem... I think the game doesn't delete multiple copies of the same ship. For e.g, if 10 ships are spawned and you press N, only 1 will get deleted and the other 9 remain...

Image
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

oh wait.. that was the bug PKodon found... whoops... XD :oops:
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Blitz
Militia Commander
Militia Commander
Posts: 342
Joined: Wed Mar 07, 2007 7:29 am

george moromisato wrote: Awesome bug. I wish I could keep it somehow.
I thought so too... :D
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

... oh, it was the same bug all along... that's interesting though...
I'm going to look at the code...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
SparcMan
Militia Lieutenant
Militia Lieutenant
Posts: 194
Joined: Tue Mar 07, 2006 3:17 am

Awesome! I'm gonna DL and give it a go right now.
User avatar
Corporal Jomn
Miner
Miner
Posts: 45
Joined: Thu Aug 20, 2009 3:07 pm
Location: A place, somewhere

I just love RC7 (all the work done on the intro and title) although the Saphire near the upper-left hand corner ruins the title's awsomeness IMHO. Tell me, what does it take to get on the ideas and testing part of the credits?
-If you can't say anything nice about someone, don't blow your nose into your hand.
User avatar
Song
Fleet Admiral
Fleet Admiral
Posts: 2828
Joined: Mon Aug 17, 2009 4:27 am

I've not downloaded it yet (waiting to see if George patches the menu)....but Massive battles look awesome....if laggy. :(
Mischievous local moderator. She/Her pronouns.
User avatar
Aury
Fleet Admiral
Fleet Admiral
Posts: 5510
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

Corporal Jomn wrote:I just love RC7 (all the work done on the intro and title) although the Saphire near the upper-left hand corner ruins the title's awsomeness IMHO. Tell me, what does it take to get on the ideas and testing part of the credits?
:lol: I think the sapphire is my mouse cursor for some strange reason whenever I first see it in my peripheral vision if I'm not looking directly at it...

[edit]
That... was a rather redundant sentence that said the same thing twice in a manner that was rather redundant, similarily to this sentence, except unintentionally, where this redundant sentence is being rather stupidly redundant with intention, unlike the original redundant sentence. :P

Anyways, I changed my location to 'staring at the intro screen! :D'
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Post Reply