I just defeated the Iocrym with the Kyrtin laucher (with pods replicated at the Teraton because there was NO, NOT A SINGLE, QAC I searched thouroughly post st K.) and then the wreak was DESTORYED!
I use over 200 plasma pods to destory the Iocrym and the the wreak blows up! ARGH!
ARHG! ARHG! ARHG! ARHG!
George, could you please make the Iocrym wreak immune to WMD in future versions?
EDIT: I just managed to destory the Iocrym without destroying the wreak, but I had to be really careful.
ARGH!
I like the idea of not always being able to obtain a QAC. Sometimes I'll never see one while other times, I might loot 2-3 of them in one game.
As for those Kytryn pods, they do indeed exist in the game but they're extremely rare to find. I've seen maybe 4 or 5 of them in one system but never again.
For those who swear that the pods don't exist in the game;
<!-- Kytryn Plasma Seed -->
<ItemType UNID="&itKytrynPlasmaSeed;"
name= "Kytryn plasma pod"
level= "12"
value= "1500"
mass= "300"
modifiers= "Consumable; Alien; Missile"
frequency= "uncommon"
numberAppearing= "1d6"
description= "These alien warheads are launched by the Kytryn launcher."
sortName= "Kytryn.10"
>
As for making the Iocrym immune to WMD, I'd say leave it be as is! There should always be a risk factor. But if it is determined that a gate key to the next (future) systems is necessary, perhaps one could spawn in that alien base once the Iocrym gets destroyed.
As for those Kytryn pods, they do indeed exist in the game but they're extremely rare to find. I've seen maybe 4 or 5 of them in one system but never again.
For those who swear that the pods don't exist in the game;
<!-- Kytryn Plasma Seed -->
<ItemType UNID="&itKytrynPlasmaSeed;"
name= "Kytryn plasma pod"
level= "12"
value= "1500"
mass= "300"
modifiers= "Consumable; Alien; Missile"
frequency= "uncommon"
numberAppearing= "1d6"
description= "These alien warheads are launched by the Kytryn launcher."
sortName= "Kytryn.10"
>
As for making the Iocrym immune to WMD, I'd say leave it be as is! There should always be a risk factor. But if it is determined that a gate key to the next (future) systems is necessary, perhaps one could spawn in that alien base once the Iocrym gets destroyed.
As far as I know, only one or two places actually generate 10 level ammo, the odds of them generating at 2 levels higher are slim, but possible. I've never actually seen them in the game, but if they can be found, they would be the third weapon capable of defeating the Iocrym.
I agree. I've played many many games and only once did I find those pods. They were at a Teraton Research Center... freaky! I didn't bother buying them as I figured just a handfull wouldn't be enough to do anything worth while.
I just checked the Teraton base code and George has placed a level 9 for the Research Center with a levelCurve of 3, making it possible to find level 12 items there. That would be a prime place to look for those pods each and every game.
I just checked the Teraton base code and George has placed a level 9 for the Research Center with a levelCurve of 3, making it possible to find level 12 items there. That would be a prime place to look for those pods each and every game.
According to my tests, even at +100%, the penitent cannon only dropped the Iocrym's shield in under 1000 ticks 243 times out of 300, with it's best time at 450 ticks (7.5 seconds without a miss or deflection and above average damage).
I choose the 4 weapons I choose because they were all pefectly successful at +100% and had an average time of under 10 seconds.
I choose the 4 weapons I choose because they were all pefectly successful at +100% and had an average time of under 10 seconds.