OK, I fixed the Arco bug (which also caused other bugs with missions, such as the problem that Shrike reported with Huari missions).
http://www.neurohack.com/downloads/Trans10RC8.zip
Change log:
http://neurohack.com/transcendence/VersionHistory.html
RC8
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I didn't know they were that effective... or the CS's that weak...Blitz wrote:I had Ranx Dreadnought vs Iocrym command ships... more dreadnoughts than command ships obviosly. poor poor command ships didn't stand a chance...
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Remember, the hard thing on the old one was the armor.....the new shields aint as strong.....to a LOT of thermo-nukes can take it out.Wolfy wrote:I didn't know they were that effective... or the CS's that weak...Blitz wrote:I had Ranx Dreadnought vs Iocrym command ships... more dreadnoughts than command ships obviosly. poor poor command ships didn't stand a chance...
I tired getting ~20 Dragons VS 1 CS. But I managed to get them both on the same side...
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oh yeah... transuranicBlitz wrote:Not just that. The Ranx dreadnoughts are immune to disitegration, I think.
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<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Yep, Transurianic (however you spell it) is immune to disintegration now. W00t for Freighter players.
Isn't Worldship plating also immune to it?
Isn't Worldship plating also immune to it?
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789