Extension credits

Freeform discussion about anything related to modding Transcendence.
Post Reply
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

I forgot to mention: In the current build (RC8) I added a way for Extensions to add their own names to the credits.

Code: Select all

<TranscendenceExtension UNID="..." version="1.0"
     name="My Cool Extension"
     credits="John Jameson; Janice Jetson"
     >

...
</TranscendenceExtension>
With the name= and credits= attribute, an Extension will show up in the credits. All extensions with the same list of credits will show up together.

Try it out. Remember that you can bring up the credits with the 'C' key and you can use PageUp/PageDn to scroll through the credits.
Last edited by george moromisato on Fri Mar 05, 2010 5:44 am, edited 1 time in total.
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

:D
cool!
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

There was a rather critical typo I just discovered in the example text; (because I copy+pasted it, did not catch the type, and then spent some time hunting down the bug)

The example text should say this:

Code: Select all

<TranscendenceExtension UNID="..." version="1.0" 
     name="My Cool Extension" 
     credits="John Jameson; Janice Jetson" 
     > 

... 
</TranscendenceExtension>
The original text had <TranscendenceExtension ... /> , which meant it would stop reading the file once it got to that point
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
Developer
Developer
Posts: 2998
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

Oops...sorry about that. I've fixed the original now.
Post Reply