Yet Another Crash Bug on 1.0

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darksider
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Before going straight into the topic, congratulations on releasing version 1.0 finally!

And I'm glad that the nasty Dwarg raiders bug got sorted out... or not.
Unable to continue due to program error

program state: in OnObjDestroyed
obj class: CShip
obj name: Zoanthrope raider
obj pointer: 5d3ed28
error obtaining crash info
game state: in game

Please contact transcendence@...(snip)
This happened when one of my friendly Dwarg raiders being shot by a Viking II (well at least it's not when gating in/out).
I guess the following raiders were heavily "nested" but I can't tell which one's got shot.
I've backed up the save data after the crash so I can mail it if need be, though I'm not sure if it can reproduce the crash.


Ah, by the way, I'm rather frustrated at that the crash increase the resurrection count by one, when it's not the player's fault.
Also I'd like to know if this affect the final score.
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Aury
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"error obtaining crash info" <- this sounds like a different bug that just so happened to affect a zoanthrope raider by chancce; the old bug didn't cause that error message to happen...
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
george moromisato
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darksider wrote:I've backed up the save data after the crash so I can mail it if need be, though I'm not sure if it can reproduce the crash.
If you can email me the save file, that would be great: [email protected].
george moromisato
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Thank you--I found the bug using your save file.

Turns out that a crash can happen if a Dwarg raider is killed by another raider under certain condition.
darksider
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george moromisato wrote:Turns out that a crash can happen if a Dwarg raider is killed by another raider under certain condition.
Which means that my observation was not even half accurate. Oh well.
Nevertheless, it's great to see it fixed.Thank you George!
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