Basically, the idea is that every (timeperiod) stations with an existingCount more than (multiplier) x averageCount will automatically 'sell/use' averageCount / (divider) of the objects. So your typical ice farm will not keep sitting on those 200 fuel rods you sold them but will gradually lose them allowing you to sell some more.
Obviously this mod would make the game a little easier, but depending on (multiplier) and (divider) it shouldn't be excessive.
I don't suppose there would be a way to include that in the replenish event (when stations credit increases a little)?
It looks like I'd need to create a RecurringTimerEvent on every station with the 'Buy' screen. I'm a bit worried about how much system resources that would take. Do timer events still take up a lot of system resources if they fire very infrequently? (e.g. every half hour or so)
Anyway, looking for general advice on implementation.
