Project Collective
[CLASSIFIED]
This aim of this project is to provide the Commonwealth Fleet with an edge over the Ares Sects. As is known, the Ares are capable of creating an astounding number of soldiers and ships through the use of their cloning facilities and numerous shipyards. The Commonwealth Fleet, with the exception of the Pacifica-produced C286 auton, relies on recuited soldiers and money to purchase the ships that are used in its military operations, thus severely taxing the Commonwealth's economy and ability to wage war. [...] The Collective Project is designed to even the playing field. [...] The Collective is essentially started by a single self-replicating factory, capable of harvesting its own materials and resources to create both new factories as well as other ships that would be of use to the collective, at the cost of only the quantity of raw materials they harvest themselves. Given the abundance of material in even a small asteroid belt, there is essentially no end to which they can reproduce. Harvesting materials from planets is also an option. With this, the Collective stands ready to even the odds by giving the Commonwealth Fleet the ability to play the 'numbers' game as the Ares can, all without cost to the Commonwealth's economy and human lives. [...] There is no chance of the AI rebelling - the AI has been stripped down to the basic functions it needs, such as piloting, and all critical systems involved with IFF are hard-wired components using ROMs, thus preventing any of the firmware from being hacked without physically changing the ROMs. [...] As of the publication of this report, the Collective Project's development team are still working on correcting a number of key systems, however, once these issues have been dealt with, full scale deployment of collective factories would be advisable. The issues are as follows: [...]
So there you have it; the Commonwealth Autonomous Collective; a self-replicating fleet of robotic ships designed in secret by the Commonwealth's military in order to even the odds against the Ares. And no, they DON'T rebel against their masters, as 'AI is a crapshoot' is played as a defied trope by the designers, though in doing so, they ended up complicating the development process. Thus enters the player: the player can choose to help out the designers in their project, expediting the completion and deployment of the Collective against the Ares (and other enemies of the commonwealth). The Collective will still get completed if the player doesn't help out, but it will take much longer (thus it will be too late to help out in the battle for st.k's), and the player will not get the reward item.
The Collective's ships are extremely minimalistic in design, taking a 'zerg rush' sort of approach, even more so than the Ares do with their sandstorms. They have reserves. The ships are designed with a rather sleek and spartan design; nothing frivolous is included, so as to maximize production.
Here is a rundown of their ships:
1) Collective Drone Factory: The largest of their ships, it basically wanders around asteroid belts and builds ship after ship after ship. It's large and well armored, and sports a decent amount of defensive weaponry and is only one of two collective ships with shielding. They are also self-repairing.
2) Collective Miner Drone: These little ships act just like ferian miners; they mine asteroids, and they don't do much else. They are utterly defenseless, but killing them is not a good idea, as hoards of fighter drones come bearing down on you. Not to mention they carry rather low-quality ores, seeing as Drone construction was designed to go as cheaply as possible.
3) Collective Drone Carrier: Little more than large plates of armor around engines and docking clamps for fighter and bomb drones, these are far more trimmed down than normal carriers would be; not to mention they don't need a crew. At any rate, they have enough armor and shielding to get to the battle and drop their payload of combat drones into the fray, before getting out - they do not wait for their ships to return. They carry only nominal defensive weaponry as they themselves are not designed for combat.
4) Collective Bomb Drone: A fat, tubby little ship, it's basically engines, some armor, and as much explosives as can be packaged into them. Due to their disposable nature, little resources is put into anything other than their explosives and armor; thus they are unshielded and unarmed. They have a moderate speed to allow them to get close to their target, and just enough armor to survive the inbound trip, afterall, they don't need to make a return trip.
5) Collective Fighter Drone: In form, the opposite of the Bomb Drone - it's thin, sleek, and swift - in function, its not all that different. It's designed to get in, swarm the target along with its compatriots, and shoot for as long as it can before it is destroyed. It is little more than an engine and a gun, with just enough armor to prevent itself from ripping itself to shreds, traveling faster than essentially any other ship in the game. It too is unlikely to be making a return trip home from combat.
Collective Bomb [Kamakazi ship]



Collective Fighter



(carrier and factory soon to be added)