I was playing with some weapon code, specifically dynamic damage application, but onDamageArmor doesn't trigger when the shot hits a station. A new event <onDamageStation> would work if the existing onDamageArmor cannot/should not be applicable to stations.
I also would like to request a variable (aShot?) be made accessible in the three <onDamage...> events that point to the shot object that called the events. I am currently using globals vars to transfer my data from the <onFireWeapon> event to the <onDamage..> events but it's impossible to track them when there are more than one in existance at a time.
request for a few more things
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!